Lightwave 2015-Drag texture falloff

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Lightwave 2015 -Just a tiny showcase of the texture falloff option when dragging or scaling in lightwave modeler.

I might do this more properly later, I had some issues with the codecs and sound, so I will have to take a look on that and improve ..and then I might get back with more showcasing, there are some things you need to be aware of to get the falloff working properly.

Normal direction is something that is missing when scaling ..it will only scale based on selection type, not inflate based on poly normals, and the point normal move tool does not have this texture falloff as an option..so this is something missing that needs to be adress I think.

Ofcourse, if the lw team gets this workin as a paint brush and maybe with chronosculpt features, all in layout as well... that would will be a huge leap for ligthwave in terms of sculpting and deforming.
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