Supernatural Gifts in Mythic Odysseys of Theros! | Nerd Immersion

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One of the most interesting and awesome parts of Mythic Odysseys of Theros is the new Supernatural Gifts mechanic. This is an ability/feature that characters get at level 1 due to their ties to a god, powerful being, etc. I really love this concept and want to try and incorporate it into future campaigns. What are your thoughts on this?

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Ted's to-do list from today
Finish the laundry room: ✔
Upload at an ungodly hour: ✔

tjblackwell
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That first gift that makes you like a Warforged seems based off of the metal beings Hephaestus had in mythology.

matthewfrankunas
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That mention of Hercules: The Legendary Journeys made me smile.

JayfroC
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So, the common house rule of getting a feat at first level is kinda sorta an official option now? Sweet!

Thanks for the video. Stay safe!

LeonardoCornelioJr
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WotC: feats are variant rule and optional. Everyone: nah bud. Feats are core game. - PS: I’m absolutely using these in my homebrew.

corviiidae
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Appreciate the 3 AM upload, now I can sleep even later.

devoidofskill
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i think people are really gonna love the piety system

Boundless-Boredom
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Based on my knowledge of Theros lore from MTG, most the subclasses from Xanathar's really do fit in the world. In fact, it's probably easier to list the ones that don't fit: Samurai and Swashbuckler (unless they're really reflavoured), and Drunken Master (for anyone except a satyr).

As for the supernatural gifts, I think they're awesome, but I have one minor gripe: GIVE ME MORE. There could be SO many more of these, which would add a metric butt-ton of variety to character creation.

prophetisaiah
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PCs in Theros are gonna be so much more powerful than PCs in regular settings

josephwilliams
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Definitely like the idea of something new being available to PCs at 1st level. I've always agreed with you that we should have been allowed a feat at 1st level that you could incorporate into the backstory without having to shoehorn something, or by only ever playing variant humans.

KevinVideo
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18:40 I would say that you already have to spend an above average amount of time to get that feeling. Of course you often see the same builds, that's a remnant of older edition's "ivory tower" design, that causes players to want to pick the most effective stuff. But there is a lot to experiment and experience. Did you ever play or play with a Kobold Barbarian? Wolf totem giving others advantage while you have advantage yourself from pack tactics sounds like a fun thing to try out.

jand.
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Bored third shift employees appreciate the dysfunctional upload schedule, but seriously thanks for helping me refresh and stay awake on duty.

Yachera
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Personally, I wanna start off as with a Human Cleric of Erebos (I’m 100% Certain He’ll have the Grave Domain and I like that Domain). I’d like to start with the Nyxborn Gift and work my way up to using his Weapon. Just a few ideas I got. Personally I hope to see the Artifact Weapons soon since I like them a lot.

Master_E
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Love this, I remember reading the one in explorers guide to wildemount and wanted more so this is great to me.

backgroundcharacter
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This is exactly like the "Boon System" i am working on for my games (mechanically speaking). It will be a good inspiration~

drago
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It’s great! I already homebrewed a very similar system for one of my worlds with strong ‘meddling gods’. I also have a sub system called ‘blessings; which are temporary buffs I pass out as a card. For example; Put an offering at a shrine and recently did an ‘act of worship’ the blessing is always based on the domains, powers and alignment of the deity.

valasafantastic
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Give them as rewards for completing the work of the Gods, if they are producing a Greek style realm then characters, other than Clerics etc, would have interactions with the Gods, be set tasks etc

killcat
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Seemingly nobody else is commenting on the Pride Month Nerd Immersion shirt! I think it looks really cool, nice job Ted. I really appreciate your uploads :D

leem
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I’d love to see more about the gods of Theros and how they can be made into the villain

seigem
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I really enjoy the supernatural gifts and piety in general. It gives a lot more reason for people to delve into the deities instead of just "oh yeah my character follows this god." The system has a very wide room for expansion with all of the different settings and gods that there are, and implementation into a core (say PHB 2) would be very welcome from me.

dapperdrifter
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