The G1 Attack

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Timeline Chapters:

0:00 Intro
0:39 The Setup
11:03 The Atlantic
21:26 France
28:50 Yugoslavia
34:22 Russia
46:34 Non-Combat
54:12 The Wrap up
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Good Job Young Grasshopper ! .. I think you have shown a Solid opening for any German Player to start the game.
You also mentioned various options, which in inflective of the critical Units Purchased

paganed
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Thanks for all the great videos. I like your strategy break down and game play explanation in your videos. You've helped me learn and enjoy the game.

bradv
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One way I've found success in G1 barbarossa is to do a strategic bombing of lenningrad and ukraine. Assuming both get a single hit at even just a 1 on either factory they are entirely out because of their +2 bombing bonus. On its own this allows germany some breathing room to advance a breakthrough force to the front. Now combine this with a gambit in vyborg where you bring the whole surface fleet to land an artillery and infantry in vyborg. What usually happens I've found is I lose a cruiser and take it. With a movement into finland now north of keningrad is taken and while it isn't quite surrounded yet it very much will feel like it to a soviet player. Cause if they counterattack either direction with a destroyed factory they are going to feel vulnerable.

Now the most major downside is you are leaving UK's fleet. But honestly I've found if I take out transports G1 and maintain my air superiority I have just as good a chance of crippling the North Atlantic on G2.

hylandhistories
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My family ain’t gonna know what hit em

southernlegends
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Thanks for the great videos, keep them coming 👍

thunderstruck
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Not sure you still play/make videos, but I've gotten into lots of A&A videos due to Board Game Nation's nice gencon videos. I have the impression there is a bit of a revival going on.

Global looks to be the most complex and interesting (as does War Room), but I'll start easy (got the simple 1941, the version with the fun zombies option).

If you plan on making any videos you could do a low risk (2-3 turn?) playthrough of the most common strategies, perhaps quickly show a variation or two. Iirc low luck just adds the attack values of all units, divide by 6, round and that is how much damage you do. Or roll one die for the remainder.

I'm curious to see what the default outcome is of this variant and for example leaving 111 to have low losses and kill that fleet next turn.

I'd probably consider leaving the stronger 110, the UK cruisers and battleship plus French cruiser, and kill all destroyers in 106, 109 and 111. That will surely have lower losses due to overkill on planes, right?
It might tempt the UK building fleet, if not you have a good chance to kill the 110 next turn. Will a full attack on 111 leave the remaining German fleet vulnerable to the cruiser and battleship from 110 plus planes? Could I pull it off without the battleship? What would the best buy be, if you want to project a fake Sealion, only keep the option open, but go full on to Russia? One destroyer plus planes?

teambellavsteamalice
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What about 6 dice rolls in science?! My favorite first turn

Flyinghotpocket
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My favorite G1 purchase is actually 7 artillery for 28 IPCs, saving 2. If you capture France, Normandy, Yugoslavia, Finland, and Bulgaria you have 72 for turn 2. I like to buy 12 tanks. On turn 3 everything is ready to slam Russia.

elliotcohen
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Just played my first game. Really like this. If you hit Yugoslavia, how does that affect all the rest of neutrals???

paulcooverjr.
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Grasshopper, what material did your printer company use to print this map? I have always used Vinyl.

knightstemplar
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I must have 1st edition, the British, French and Italian navies are different.

Clank_Clank_Im_a_tank
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I dont think you can bring the tactical from Germany. Non combat movement ends before units placed, so the tac bomber wouldn't land on the carrier. Can you confirm the rule? Thanks.

JustinSmith-pgml
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I remember that music piece from the beginning...where is it from?

freidrichvonleibneifferdie
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1.round Can Germany use Italian factory to produce ships? Italian is important to hold USA away from Europe, don´t want to lose it´s fleet in round 1. Player Denmark

hannegjedbokjr
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Do you have a good place to get 2nd edition rules? I have 1st edition and dont want to drop $100 for a game I play through less then once a year.

Clank_Clank_Im_a_tank
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Minor factory for Rumania (12), fighter (10), destroyer (8) = 30
Ping pong your units through Yugoslavia and let the Italians finish them off.

mwt
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Hi. How can I get any of your.game cards?

rudy