The ULTIMATE Guide to Building a Deck in Clash Royale

preview_player
Показать описание
In this video, Billybob explains how to build the perfect Clash Royale deck. Though there are millions of Clash Royale deck combinations, only some decks are even remotely viable. For that reason, it is crucial to understand the basics of Clash Royale deck buidling.

OUR GEAR: (We earn a small commission!)

#clashroyale #clashroyalememes
Рекомендации по теме
Комментарии
Автор

Step 1.) Use hog 2.6 for years. Step 2.) Parents divorce

mikejowan
Автор

Personally I think some card types are almost mandatory in a deck:

1) win condition (obvious)
2) small spell
3) medium/big spell
4) ground mini tank, this includes valk, knight, skelly king, etc.
5) ranged
6) ranged

Of course, there are other stuff that are not exclusive to aforementioned:

1) splash
2) wc support
3) heavy damage
4) swarm

What I mean is, for example, a valk is both a mini tank and a splash unit. A mini pekka is both a heavy dealer and mini tank, etc.

victorkao
Автор

Man, your tips are great. I've always wanted to find someone who explains the logic behind their game. Most YouTubers just play various matches and briefly mention why they do what they do, which is also useful, but no one explains the logic as you did. Just subscribed!

Fael.cordeiro
Автор

"If you can't control yourself from spamming elite barbarians at the bridge, this is not the playstyle for you."

platinumprod.
Автор

This video has helped me so much. I just came back to this game after taking a 1-2 year break. My deck was severely outdated. This video has helped me build a good deck. Now I'm not nervous when doing 1v1s.

cheese
Автор

I will recommend that, if you have serious trouble finding a deck, don't feel shame for looking one up. When I started playing this game, I had no idea what I was doing or what I should do, but I did know one thing: I like Pekka.

So, what did I do? Look up videos that covered concepts I barely understood? No silly! I looked up "Good Pekka Deck" and took the first thing that contained enough cards I could use. I had no idea what it did, but it used a card I liked, so I recommend new players to simply find some cards you like to use then look up nice options. At that point, you'll start to play with a mindset and that will naturally progress you into trying new options.

===

I will use myself as an example. I found a good Pekka deck that made sense to me. Pekka murders everyone, so me like Pekka, but Pekka no murder army of skeletons, so me sad. Now, me add big ass splash shit, now Pekka murders everyone, me happy. It kinda goes like that; use your own knowledge and pick something that at least makes sense to you. You can work up from there. The deck I "stole" was:

*P.E.K.K.A.* off meta *BRIDGE SPAM*
- *Pekka* _(duh)_
- *Battle Ram* _(idk why this card was there, but me use)_
- *Executioner* _(big ass splash)_
- *Mega Minion* _(me think this card trash, but me use)_
- *Goblin Gang* _(mwahaha! so many goblins!)_
- *Skeletons* _(what? well, if you say so...)_
- *Zap* _(me HATE skeleton army)_
- *Tornado* _(If Pekka no walk to you, I bring you to Pekka)_

This was the deck I planned to use, but I could not fill in all the cards, so I found some good "substitutes".

*MY FIRST* shitty *P.E.K.K.A.* off meta *BRIDGE SPAM DECK!!!*
- *Pekka* _(finally, some good fucking food)_
- *Battle Ram* _(idk just do what they told me)_
- *Wizard* _(big damage, big splash, me likey likey)_
- *Mega Minion* _(do what internet told me, do what internet told me)_
- *Skeleton Army* _(oh my lord SO MUCH SKELETON!!!)_
- *Skeletons* _(yes, more skeleton)_
- *Zap* _(kill all skeletons, commit skeleton genocide)_
- *Barbarian Barrel* _(copium for no Log)_

This deck was so bad, but it did a really good job at countering the super annoying cards like Elite Barbs and, eventually, the infamous Mega Knight. The goal in my mind was to get Pekka to destroy the other tower, so you go Pekka, Wizard, and Zap anything that contested them. It worked very well for a while, but started to dwindle the more intelligent my opponents became. They started distracting Wizard then spamming swarms on Pekka, and the worst case was Witch as I had no counter for her.

I eventually started to learn the game by myself though. I figured out that Pekka was more of a defensive monster and only acted as a Win Condition if the opponent screwed up really bad, and Battle Ram was my real main damage dealer with Wizard closely behind (weirdly enough). Either Ram was my main push and Pekka tanked then murdered anyone stopping Ram, or Ram murdered any building that tried to kill Pekka (mainly Inferno Tower) and Pekka gets supported by everyone so she can slap all the towers to death.

This deck still had serious issues though, neither its offense or its defense was super good. As I got more cards, I realized what I wanted, which was to be able to always have an option ready for when my opponent did anything. I started using Goblin Gang, used Skeles as a cycle card and not shitty support, and kept small spells the same so I could save a lot of Elixir. This worked for a while, but then I realized that this deck needed stronger options for buildings and the card that murdered this whole deck: Witch.

So, I swapped out Barb Barrel for Fireball, and that worked very well, but swarms and Witch were still an issue. Wizard was still in my deck for a long time, as Exe is unlocked towards the end of Trophy Road, but I knew Wizard mostly lost to Witch. I was getting very demoralized as I could never fight Witch well. I still did decent for a long time, but eventually I felt like I couldn't play how I wanted.

===

I then looked around for a new deck, and since i was more experienced, I first looked for a Win Condition. I chose *Goblin Drill* since I never saw that card played, and apparently it was very good. I played around with some decks I saw, and eventually ended up with a very defensive deck that relied on catching the opponent at awkward times then dealing decent amounts of damage until you won. This was very different from how I played before, as I focused on three crowning when I played Pekka. This threw me for a loop, but I liked it since it was cheap and had great defense. The deck looked like this:

*GOBLIN DRILL + WALL BREAKERS CONTROL DECK!!!*
- *Goblin Drill* _(main win condition, good emergency defense)_
- *Wall Breakers* _(more damage, usually used in tandem with Goblin Drill or used as pressure)_
- *Magic Archer* _(stealthy way to get more damage, great splash control)_
- *Ice Golem* _(mini tank, main distraction for other units to play defense safely)_
- *Guards* _(hard-to-counter defense that played swarm and made up for the weird interactions that Ice Golem couldn't take care of)_
- *Tesla* _(needed Air Tank Killer and a Win Condition killer)_
- *Log* _(figured out how good this spell was)_
- *Fireball* _(ol' reliable)_

It was very fun and I felt like I had more control over how I played. My old Pekka deck felt like I relied on the opponent failing to get damage, while this felt like I chose when I got damage and put most of my effort into defense. I wasn't amazing at defense though, so I ran into a problem where my opponents figured out my offense and would take advantage of my inconsistent defense. It felt like this deck was good, but I wasn't. I played it for multiple seasons, changing out units I found problems with, and continued to upgrade this deck for a while.

I loved Goblin Drill due to its sheer versatility. Good offense that could be assisted with Fireball at times or make way for Wall Breakers. It also set up units that could be baited into fodder for Magic Wizard to damage towers with. It also was amazing at defense, being super tanky and worked like a shitty but bulky Tombstone. I had a lot of fun but didn't feel like everything was how I wanted it to be. Kept trying new cards, but never scratched the itch that I had.

I used Goblin Drill until I took a long hiatus from the game due to the controversial "Update for Losers". Was upset with that update and planned to lower my usage of the game. I kept it around though, and after a couple of months, I played one match and fell in love again. I started to play this game more casually, so I quit clans and returned to my oldest deck, Shitty Pekka Bridge Spam. I now understood why I loved the deck, and also understood myself as a player better.

This archetype wasn't expanded upon, but I was more of a "balanced" player. I didn't like too much offense, nor too much defense. I wanted a consistent deck that wasn't too reliable on matchups, but I also fucking love Pekka, so I had to make a deck with her.

I slightly tweaked my old deck and found a nice in between of good offense and good defense. It plays very differently depending on the match-up, which is fun. It also never felt like I was screwed at times. I always felt like I had a chance, whether it be in my favor or not. This is it:

*P.E.K.K.A. WEIRD ASS BEATDOWN / CONTROL DECK*
- *Pekka* _(Main defense, pressure, and unreliable 2nd Win Condition.)_
- *Battle Ram* _(Win Condition, main damage and unique defense/distraction.)_
- *Executioner* _(Splash control, can be used as mini tank for Battle Ram at times.)_
- *Mega Minion* _(Main air defense and cheap, reliable tank killer + versatility card.)_
- *Tombstone* _(Good swarm + building hybrid. Gave a good counter to rush cards and acts as a reliable defense.)_
- *Electro Spirit* _(Very useful and cheap splash control. Works amazing with Zap on defense.)_
- *Zap* _(Small spell, swarm control, and a big fuck you to Inferno Tower, Dragon, Skeleton Army, and the rest.)_
- *Fireball* _(Medium spell, literally is never bad.)_

I use the mentioned deck to this day. It fits my playstyle amazingly well and allows me to feel intentional on defense and dangerous on offense. Some cards can still chip away at my towers, but that doesn't matter if I rip my opponent apart in one good push.

I call this Beatdown as I find myself winning once I place Pekka, Executioner, Battle Ram, and Mega Minion together as one massive push, but I also say Control because I have so many options to stop heavy pushes and keep pressure going at awkward moments. I feel like I control decks more expensive than me but play Beatdown with decks cheaper than mine. It's really cool and I love what this deck has become.

This is more of a bonus thing, but I also love having Tombstone present while I push so it leaks a lot of Skeletons, then suddenly, I have a baby Skeleton Army under my wing. It's so weird and funny at times when it's the Skeletons that kill a tower.

===

So, why did I type all this? To show y'all that finding your deck is basically a journey. You learn about how you like to play when using certain decks and what you want when you have trouble against opponents. You can never get a perfect deck, but you can satisfy what you're looking for if you try hard enough.

Even me, a very awkward player who kinda wants a bit of everything and to also include an awkward card, found something that works well. It's fun to use something off meta because, in all honesty, it makes me feel unique and what I learn feels personal. Only I can use this deck the way I do, and I love that very much.

I doubt anyone read all of this, but if you did, I salute you. Thank you for reading, and I wish you a good one on your CR journey to kicking fat ass.

inconsideratebox
Автор

I have made a lava hound deck where the main point is to sacrifice everything for elixer advantage by countering with lower elixer cards than your opponent. When your tower is on low hp you abandone it when your opponent plays something like hog rider or goblin barrow for even more elixer advantage. During 2x elixer you use all your elixer on a single push. If your push dosen't work then I lose. That happens about 70% of the time.

paleking
Автор

this has helped so much I've learned my play style and made a bait deck that is already destroying opponents. It's Goblin barrel, fire cracker, goblin gang, electro wizard, fire ball, tornado, mini pekka, and cannon. thanks

somedude
Автор

Nice guide bro
I especially appreciate how you didn't just give some dumbass template and told the viewers to just throw in whatever cards they love like a lot of youtubers and actually talked about the importance of synergy and having splash damage and a tank killer in a deck and the right spell combinaisons.
Some little points I would've added is that in any deck, though not necessary, it's good to have a cheap cycle card (1 or 2 elixir) to make the overall deck cheaper and more playable and a card that can stun/reset since that's one of the strongest mechanics in the game

SamNaz
Автор

Step 0: (optional) (invalidates all other steps) spend a shit ton of money and max out 8 random cards and play with them until you get out off mid ladder

drowsyspook
Автор

Have you seen Austin’s deck? Now that’s a goated home made deck

BrodBadger
Автор

5:35 "one has to be a small spell" then i immediately think of this deck that mohammed light played at least one: Miner, wallbreakers, mother witch, goblin gang, skeleton army, fireball, skeleton king, zappies

adamerdmann
Автор

I tend to annoy people with very tiny pushes (ex: skeletons and an ice spirit), especially ones who react with lots of elixir. That's why i'm great at 2.6 and mortar decks.

sebastian
Автор

I’m mostly of an aggressive player, using heavy tanks and still using a win condition like ram rider. I was still using the same deck with just PEKKA and no win condition, after putting in a win condition, I’ve been collecting a lot of wins in challengers

commanderbrish
Автор

My deck advice is 1) win condition 2)defensive card (buildings) 3(a tank killer) 4 anti air atleast 2

jesseeuge
Автор

I use some decks mostly for fun.
For example i have what i call "Mercenary" deck which is Knight, Lumberjack, R. Ghost, Bandit, R. Delivery, Barbarrel, Fisherman and Gob Cage.
Than i have "Protect Them" deck which is a Hunter (or any unique 1 troop card), Rage, freeze, Tornado, Heal Spirit, Clone, Arrows and Mirror
And atlast i have "Modern Army" deck which is Knight, R. Recruits, 3 Musks, Firecracker, Dark Prince, Cannon Cart and Mortar

quakeknight
Автор

This all falls appart when youre underleveled :(

alexisJonius
Автор

My homemade deck:
Win condition: Golem;
Small spell: Barbarian barrel;
Big spell: Lightning;
Air defense 1 / Tank killer: Megaminion;
Air defense 2 / Splash: Ice Wizard;
Mini tank: Golden Knight;
Ground defense / Swarm / Building: Tombstone;
Synergy card: Tornado.

My deck is pretty fucking disgusting to play against. And my favorite emote to spam is Goblin with tongue.

bankasupa
Автор

Thank you! It will help me improve my barb hut hog rider mortar deck

SamSamii.
Автор

My fav archetype is miner control, and i feel like it is one of the easiest decks to build:

-miner
-big spell (poison and rocket work the best)
-log
-spirit
-small swarm (3 elixir or less)
-mini tank (valk, knight, mini pekka, DP for pressure, Mighty for 3 card cycle)
-building
-either delivery or air support

Miner control is VERY defensive, but as the name suggests, you control the game, if you play well your opponent never breaks through

pedroafonso