Wuthering Waves · Dev Talk · Prelude EP. 2 - Combat System

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Dear Rovers,

Many of you may be eager to find out how combat is presented within the game.
In "Wuthering Waves · Dev Talk · Prelude" - EP. 2, we will be taking a closer look at the Combat System, from Basic Controls to its Core Mechanics.

Heed the Prelude.

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holy-- the combat looks more fluid and they added more moves and everything. This game just keeps getting more and more promising than ever.

eighthachi
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2:28 They added more moves to the air combo not just only down slam attk, 🔥🔥🔥

Moteyaba
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"Casual but deep." Nice. I can appreciate a game with optional, high skill cap. Seems the QTE's going to be as important as it is in PGR.

nitsuix
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Take your time, kurogames team, the quality are getting better as time passes, like, not only graphic but the combat and other systems as well, thank you for being transparent for us !

trinityparadox
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Please keep continue to optimize and improve this game. Don't rush, take your time and do your best in this game. I was really interested on this game when i first saw the game trailer

I hope when this game release it's really worthy and can give satisfaction to player who has been looking forward to this game

g-djulyawan
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Let's goo Yan Yan movesets getting faster and more fluid, the combat are getting closer to PGR fast paced combat, i'm glad they decide to improve the combat more!!!

emerlance
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"We will listen to players feedback and polish the qualities" this is smth i feel like
Are missing from alot of the game .kuro actually cares abt their players and listen to them to further improves their game

kaz-tlst
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Really liking the fast-paced combat combos showcased here. One thing I liked in PGR is you can feel the impact of every hit in combo, and I'm sure Kuro will not disappoint in that front with WW. Looking forward to the next dev ep

reality
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The animations and particle effects of the attacks look so incredibly clean. It's a beautiful "less is more" approach and I'm loving every frame of it.

XastherReeD
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"Early stages of development" please take your time, this game is shaping up to be amazing.

_Onlime
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Thanks for keeping us up to date guys. Much love. Keep up the amazing work. The world eagerly awaits Wuthering Waves.

MazeofL
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Amazing work as always kuro!
The combat system in this game is like a dream of mine and you guys keep getting better and better! keep it up kuro!

scaramagna
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I like how they're still trying to improve the combat and being so transparent.
Hopefully this game don't be P2W, I'm looking forward to play your Game, Kuro-san.

gordonfoo
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The combat animation looks clean. Not too flashy, and not too flat either

silverberg
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I love that its not just theorycrafting your team engine before a fight and let the team play itself like some OTHER game in the market. Hope I can feel like Im actually the one who win each encounter by my own skill again.

maymainssharedonebraincell
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Keep up these Dev Talks! Really great to see!

Doctor_Yiggles
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Kurogame : we will continue to listen out players feedback (improving their mechanic and optimizing the game more)

Hoyoverse : we hear our players feedback (change the misspelling and add 5 stamina for mika while (ignoring 3 survey for Dehya from players and never make any new QOL update since inazuma)

anakorang
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Yesss yess yesss!! I love it!! Man I'm just a sucker now lmao
The pacing looks good, mentioning optimization and by track record of what's happening in PGR may mean even initial characters can have a good run, and man, the whole motif around sound makes wonder what kind of bangers we may find on the soundtrack

Witch_of_Gains
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Keep it up Kuro Games! Don't rush the game and polish or optimize the game further!!! I'll gladly wait for a fine product!

DragunHoardingLewds
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There is such a massive improvement for combat gameplay. The fact this is still in early development astounds me and it keeps getting better

raz