MechWarrior (PC/DOS) 1989, Activision/Dynamix, adlib

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There have been many computer games produced that were set in the universe of Battletech boardgame. Today we will talk about one of the earliest that graced our hard drives. The very original Mechwarrior.

In Battletech, players take control of giant war machines called Battlemechs. On the first glance most people would call them "robots", but this is not true at all. In the cockpit of every Battlemech sits a live, breathing human who controls this giant behemoth of destruction. These brave men and women are the Mechwarriors.

The background story is the typical "last survivor of your family" style. To cut it short, you are Gideon B. Vanderburg, a son of ruling family of Ander's Moon colony. All of your family were killed and your family heirloom, the Chalice of Herne, was stolen during a surprise attack by an unidentified group of Battlemechs. You've sworn to avenge your family and reclaim what is rightfully yours.

And here your adventure begins.

During the game you must find out where the murderers of your family have gone and reclaim the Chalice. To add to the challenge, this must be achieved in a limited time span.
You need to assemble a team of the best pilots and BattleMechs you can. To do this, you'll need money which you can earn in two ways; either become a mercenary and fight other wars, or become a merchant, buying Battlemechs at worlds where they are cheap and reselling them on other worlds where they are far more expensive. It is your choice. Guess what brings more interest?

Your initial Mech is a Jenner, a light Mech that is second lightest one in the game (but not the worst). After patching it up, you will be ready for your first contract. You can sell your services to any of the five Successor Houses, providing that you are on a planet that belongs to it, but contracts for each of them have their own twists, so be careful when choosing your employer.
The game has various features that add a lot of realism to the gameplay. For example the reputation you gain by carrying out missions for the Successor Houses can result in being able to negotiate better contract terms and find better mechwarriors offering to join your forces. On the other hand, if you have a particularly low reputation in one of the Houses, they might refuse to give you any employment at all. In combat you have to watch your heat levels. Your teammates gain experience during the game, and sometimes you may find that the repair facilities can run out of parts for specific type of repairs.

There are eight Battlemech types available in the game. As said, you begin with one of the cheapest and lightest. Fortunately, there are better Mechs avaible that you will be able to buy as soon as you have enough money. These range from the lightly armored and armed but extremely fast Locust, to the agile and decently armed (but quick to overheat) Phoenix Hawk, to the mighty Battlemaster whose firepower has to be seen to be believed. The eight mech types in the game are quite diverse and almost every one of them can find its use during the game.

When your beloved machine is damaged, you can naturally repair it, providing you are rich enough. Mech repairs aren't cheap, but it's cheaper to repair an old machine then to buy a new one. If you don't have the money, you might need to do with only most basic repairs to most basic systems, just enough to make your mech usable to earn money for a full repair. One thing that I really miss is the ability to customize your mechs, known well in the boardgame. Can't have everything, I guess.

During the contracts you will have to fulfill various types of objectives, ranging from disabling or destroying all enemy Mechs to destroying important enemy structures to defence of base facilities. Each mission type requires slightly different thinking, as destroying an enemy ammo storage is a quick thing to do even with a light Mech, but defending one is much more difficult. You can target specific parts of enemy mechs and achieve different results by damaging them; i.e., destroying an arm makes your enemy lose the weapons he has mounted in there, while blasting his cockpit, although much harder, takes him down outright. You can leave your accompanying Mechwarriors to their own AI, or switch to a real-time command screen that allows you to plan their actions more tactically to a degree.
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This whole video took me back to a better time in life. Playing this on a 286, eating cold fried chicken & drinking Crystal Pepsis. and giving zero F's about anything. Life was great.

Emceemur
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This was such an awesome game in it's time. I loved the freedom of choice, where to go, which house to work for. Just like another all time favorite of mine: Privateer.
The sense of adventure was even stronger than in MW2:Mercs, due to the huge starmap. Good old times, achieving so much with so little.

tarron
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Reactor: Online. Sensors: Online. Weapons: Online. All systems nominal.

primal
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My introduction was MechWarrior 2, and I've actually never seen any footage from this game! These visuals are fantastic for the time. Great atmosphere.

Tiger
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Don't think I want to go back to this one but there's something about the presentation that's really charming in a way the others aren't.

Alianger
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3:59 - Finally i remember why Gordon Ramsay looked familiar.

anomalousdelicious
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I played this game incessantly as a teenager and thought it was revolutionary! Watching gameplay brought back memories, except that was rough piloting. Super frustrating watching OP fires weapons that are out of range! I used to always enjoy piloting a locust to see how many battle masters I could take down with only machine guns by shooting their legs out and getting maximum salvage.

danwhiffen
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I used to play this on a computer at my dads work when Id go with him on a teacher workday or something. Spent all 8 hours playing it while my dad boxed up circuit boards etc for BofA warehouse in NorCal.

chaddavid
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As oily smoke begins to rise from the last Darkwing mech, the infantry flees. Inside the abandoned bunker a high security vault breaks under concentrated laser fire. Beyond the ruined door the sacred Chalice of Herne sparkles with reflected light.

Back on Ander’s Moon the chalice and data disk on Operation Inroad clear the Vandenburg name and the family title and honor is restored.

diswazyoozed
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Evidently this was before the lawsuit. Because the "Shadow Hawk" and "Battle Master" were still based on the Fang of The Sun Dougram models, "Dougram" and "Bigfoot" respectively. I just found this out. And I played this game in 1990 and following. So basic now...but intense for the time. The Battle Master was a god.

tinkerjeeppublications
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Good God the nostalgia. I logged endless hours if this game back in the day.

BDreGaming
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MW2 + expansions remains in my top 3 of the 90's.

Its taken me this long to see what MW1 looked like lol.

PublicWifi
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OMG did *THAT* bring back some memories!

Edcognito
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I didn't have a soundcard at the time... I'm actually impressed by the intro music.

RKaseo
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One of my favorite games I have ever played back in 1990. I also played "Spirit of Excalibur" which I also loved.

intervalkid
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For me Mechwarrior 5:Mercs ticks all the boxes this original did 30 years ago by doing just the same thing with all the updated visuals.

CatToaster
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Ok love that this game is selling these mechs damaged thats legit.

squizzlor
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I still have this one good memories playing this!

troyturner
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Oh my battletech in 8 bit, the last sound track, I saw coming!

xD I love it

squizzlor
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Awesome; so much innovation/creativity back then.

druout
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