Blender Quick Tip 008 - Circular Arrays Without Mesh Deformation (Modifier Tutorial)

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Welcome to Blender Quick Tips!

In this quick Blender tutorial you will learn how to create circular arrays without mesh deformation.

The programme I am using to create this 3D effect is called Blender and you can download it for free here:

This is a follow up on my previous Quick Tip 001 as I was receiving a lot of requests regarding object deformation using the curve path method.

This is an essential technique which will be a great addition to any 3D artists arsenal.

As always, I encourage you to leave a comment if you have any issues!

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Thx dude ... even after all those years this helped me A LOT! Applying all Transformations was my fault and it drove me absolutely crazy!

sonnenpriester
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Legit solid tutorial. Even with other methods, this is still a valuable method with quick setup and good payoff.

LingieVR
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Resetting all transforms tip made my day, great tutorial short and informative, thanks a million.

shaddyeldesouky
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Thanks for this, 3 years old and still super useful

westongpt
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Great follow up! really enjoy your tutorials

hefferwolff
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Oh my god thank you so much!!!! your tutorial is so helpful!!! i was struggling with objects scale in array modifier, and now i know that all i needed was to go to edit mode
Thank you so much again!

ligmabwalz
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Well done, easy to follow & works 1st time!

fractionalist
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Thank you for this tutorial! Very helpful!

cosmicoverlap
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thank you for making this video clear and helped me alot

bluereaper
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If you change the location, rotation and scale, It is good to hit Control A and choose "all transforms"

stoopidbastid
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should mention very important apply scale on object or it wont very important that u forgot to mention in this~~~

M_Lopez_D_Artist
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you could also use a polygon curve for the array, who's sides are the length of your individual parts

macronomicus
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Thank you for the video, it was fantastic!

naor_cg
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In this case, you can write Z 360/8. Divide the full circle into quantity in the array.

frankiua
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Thanks a lot. It is simple and easy to follow.

drrsundarraj
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Thank you so much!
I had a problem and this video helped me solve it! I was trying to make a road, but when trying to place planes on a path, the planes just made a non sense path... Turns out I just needed to apply the scale of the road...

elliottbouchard
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This doesnt work when you want to do it on a oval curve for instance. Its amazing how blender can make such a simple thing very hard. Is there a way around this?

Streamcatcher
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and nowdays there's probably a geometry node way to do it.. just wanted to have cubes running along the spline and not change cube shape.. and got 3 tutorials that told that's not how it works.. thx anyway, I remembered I was trying to get this as well..

KresimirJelusic
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When I spin the plain axes, my cubes get deformed. The more cubes I add the more deformed they get. Can you please help me fix this?

fyodorwashere
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And if I want a curve, not a circle? What are the workflow then?

CR-qcsl