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How To Use LOOT TABLES!

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In this video, I go over how to make loot tables in Minecraft Java Edition, which are used to control basically every way you can get items in game! You can use this for stuff like custom structure loot in data packs, or mob/block drops in mods!
If you find this helpful, consider subscribing to see more tutorials like this!
Thanks for 880 subscribers! I really appreciate it and if I could thank every single one of you individually I would :)
MUSIC IN THIS VIDEO:
Artist: C418
Album: Minecraft Volume Alpha
Title: 19 Cat
Album: Minecraft Volume Beta
Titles: 20 Chirp; 21 Wait; 24 Strad; 27 Mall; 28 Blocks; 29 Far; 2 Alpha
THIS SERIES:
LINKS:
TIMESTAMPS:
0:00 - Intro
0:59 - File layout
3:00 - type
4:36 - functions but I don't go over them yet
5:04 - setting up a pool
6:16 - rolls
9:32 - bonus_rolls
9:48 - item entry
10:33 - tag entry
11:15 - loot_table entry
11:47 - group, alternative, and sequence entries
13:44 - dynamic and empty entries
14:09 - weight
15:28 - Example and testing
18:46 - enchant_randomly function
20:03 - enchant_with_levels function
21:00 - set_enchantments function
22:12 - set_name function
23:00 - set_count function
23:50 - set_damage function
24:44 - Testing again
26:35 - Outro and end screen
If you find this helpful, consider subscribing to see more tutorials like this!
Thanks for 880 subscribers! I really appreciate it and if I could thank every single one of you individually I would :)
MUSIC IN THIS VIDEO:
Artist: C418
Album: Minecraft Volume Alpha
Title: 19 Cat
Album: Minecraft Volume Beta
Titles: 20 Chirp; 21 Wait; 24 Strad; 27 Mall; 28 Blocks; 29 Far; 2 Alpha
THIS SERIES:
LINKS:
TIMESTAMPS:
0:00 - Intro
0:59 - File layout
3:00 - type
4:36 - functions but I don't go over them yet
5:04 - setting up a pool
6:16 - rolls
9:32 - bonus_rolls
9:48 - item entry
10:33 - tag entry
11:15 - loot_table entry
11:47 - group, alternative, and sequence entries
13:44 - dynamic and empty entries
14:09 - weight
15:28 - Example and testing
18:46 - enchant_randomly function
20:03 - enchant_with_levels function
21:00 - set_enchantments function
22:12 - set_name function
23:00 - set_count function
23:50 - set_damage function
24:44 - Testing again
26:35 - Outro and end screen
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