Changes to AA Mechanics & Aircraft Carriers

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We've been working on addressing several issues in the interactions between aircraft carriers and surface ships highlighted by the community over the past few years. After extensive brainstorming and initial testing, we're now ready to roll out a concept that we presented earlier for the players to test and share their feedback with us!

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Hello everyone! We would like to make a correction about one of the mechanics described in the video. If the recon mode timer simply runs out, the reserved time will NOT become available to you again. As you fly in recon mode, the reserved time will go down. Once it ends you will either go back to travel mode or continue staying in recon mode if you have any extra time outside of the reserved time.

WorldofWarshipsOfficialChannel
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"Because players would not understand minimap only spotting"

mercRus
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As someone who olays both carriers and surface ships, this just seems hella nore confusing

FISH_SAUCER
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Why??? That just makes it more complicated. Indirect spotting by planes as well as direct spotting from a certain distance to the nearest allied ship would be ideal for solving the problem.

poisongas
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All you you guys had to do with just give planes mini map spotting and a problem would have been solved

avatarwarmech
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15km secondary CV's and literally invulnerable planes at high altitude, just what the playerbase asked for

MarcusKuann
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We've now had this version of CVs even longer than RTS CVs have been around and in all of that time, with thousands of now-deleted feedback posts on the forums, on reddit, on your Discord server (that you totally don't ignore) this is the best solution WG has come up with.
Good job. Clap. Clap. Clap.

akane.sakurada
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Why i feel like this is just even worse than before 😂🙈

starky
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lol now my nakhimov is also a smolensk

Cryogen
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All this new sphagetti code instead of just making plane spotting mini map only

Krunari
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"We're ready to listen to any feedback, unless it's feedback that says minimap spotting, because we hate it when the players have better and more simple ideas than we do."

auxityne
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How to take part in public tests of these changes?
Honestly, minimap only spotting by planes would have been better.

Berthold-sc
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This seems just to be making things needlessly more complicated than what they need to be. Similar effects could be achieved by simply tweaking what already exists by 1. Reworking AA damage among the different classes to promote cooperation between ship classes and incentivize it. (Giving Texas it's AA back would be nice too). 2. Tweaking the dmg, frequency, spotting range, effects of planes. Spotting an issue? Nerf the spotting range of the plane. Floods/fires happen too often? Nerf %/or damage. One CV can get too many attacks off too quickly? Reduce # of attacks or cooldown between attacks.

Also, I thought you guys said CV players were too dumb to manage a manual DCP and planes? You now don't think that anymore? I can't wait to hop in the Graff again with manual secondaries now. That's going to be insane.

sealthecenturion
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A very complicated way to make CVs less effective. Is it really that to just make planes had minimap spotting.

AA wise, i think it's good that the AA gets damage buff when getting focused down by the same planes, but i personally think that another issue with AA (and secondaries) is they tend to get destroyed easily by HE (especially UK BB's HE shells). Change it so they are the same like how primary armaments HP pool works

takimara
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lmao why all the complicated mechanics? minimap spotting would go a long way...

Just_A_Random_Desk
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I can still remember when I and hundreds/thousands of others tried to give Wargaming useful feedback. Wargaming was, is and will never be critical of its own decisions, so feedback is unfortunately pointless. And this decision will be implemented as it is, regardless of what feedback comes in.

justoldschoolfrankie
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You guys are just trying to kill the game faster, First removed or RTS carriers, then Buffs to carriers, then subs, now this... Players are leaving like crazy and you do this dumb change.

Monoace
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Feedback from the Community? LUL😂😂😂😂.
You did everything behind closed doors and published a final exam in just 2 devblogs that nobody understands.

TeamRocketJJM-zeoi
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I'm a bit late to comment as I've only recently come back to the game. I'm not a CV main but I dabble. I like the idea of changing plane altitude but there are too many conditional and situational things to be aware of in the first place and to then remember. Just keep it simple. Planes at low altitude have increased spotting and can make quick attacks, but receive increased AA damage and accuracy. Planes at medium altitude have standard spotting range and attack / aiming speed, and take default AA damage and accuracy. At high altitude spotting is reduced but so is AA damage and accuracy.

- No AA immunity at any altitude.
- Spotting works to some degree at all altitudes.
- Adjust the spotting distances and AA values accordingly but don't make either useless.
- Don't add timers for how long planes can fly at each altitude, it shouldn't be necessary.

FringeFinder
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This sounds so confusing and convoluted

jerlstif