Gamepad Compatibility for Main Menu, Inventory UI, Radial Menu and Interactions Unreal Engine 5

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Hey all! I have been working on making all my v2 assets gamepad compatible. Check out my progress here. My whole main menu system is now working fine, The inventory and crafting UI is fully compatible with a gamepad, and the radial menu is also working with a gamepad! The radial menu was really hard due to input focus issues and enhanced input system that is re-triggering when switching mode between UI and Game.

Let me know what you think of it!

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CHAPTERS
0:00 Intro
0:38 Quick Main Menu overview
1:54 Confirmation Screen
2:35 Credits
3:01 In-Game
3:24 Interaction with gamepad
4:01 Open Inventory
4:20 Remember focus
4:39 Tooltip
5:29 Interact Location
6:29 Campfire and crafting
6:57 Radial Menu/Building
9:40 Scrolling
10:12 Misc and outro

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Hello!

I have been away for some time due to personal things that I needed to take care of. I finally had some time to make this small dev-log video about the gamepad compatibility.
In the meantime, I am also working on some tutorials for my assets but they need way more effort and time than a dev-log vid.

In this vid, I show the progress on the gamepad compatibility of all my v2 assets. I am quite happy with the progress and result!

With kind regards,

Eric

GamesByHyper
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Common UI it's quite good for those thing and Lyra project has good examples for sure. Great job

javisartdesign
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Hello, i see you too have buggy tree leaf wind, just in case if it may want to change it, if in your Materials WorldPositionOffset you use engine function node called "ObjectPivotPoint", you can open it and change "TransformPosition" source to "Instance & Particle Space" and destination to "Absolute World Space". Hope it will help you

nicaeasera
visit shbcf.ru