What If EVERY TYPE had a Status Condition?

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Pokémon is one of many RPGs to have status conditions. Whether burn, confusion, infatuation, or any of the others, status effects are a staple of Pokémon's battle system. Most of the time we associate these statuses with specific typings, like Paralyze and Electric. I then thought, what if EVERY type had its own status? In this video, I go through every type in Pokémon and assign them signature status effects!
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So, normal poison actually does 1/8 each turn, that is why in some scenarios it is better to use normal poison rather than badly or toxic poison because it takes 3 turns for badly to do the same amount of total damage as normal then it does more

Bruce_P-Z
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For Rock, I'd go with "Broken" - since when you get hit with a rock your bones would get broken. it causes your physical Attack and Defense stats to get dropped by 25% each.

gaminggranny
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"Petrified would be too strong"
Frozen quietly leaves the room hoping not to be noticed

silverkeltoi
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Interesting list. On the Ghost type, i particularly think that Cursed should be the type signature status. It's already in the game and resonate well with type.

rafaelsalles
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I always assumed sleep was the normal type status, due to it being connected to a bunch of normal type Pokemon like Snorlax, Slacking, and jigglypuff. As well as moves like Sleep talk and Yawn. The sleep status icon even shares the same gray color as the normal type. Although the null effect is pretty cool.

nickbaghead
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I think Piercing/Bleeding for Steel could be changed to something like "Rusting". It fits the "E for Everyone" nature of Pokemon and can still reasonably do the same thing as Bleeding/Poison, taking damage every turn as the Pokemon begins to rust.

onboro
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Minor correction; burn no longer halves Attack. From Gen 8 onwards, it halves the Base Power of physical moves. This change makes the status ailment more detrimental to have because the damage dealt by Foul Play and hurting oneself in Confusion is no longer reduced.

hessenic
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i can see Petrified being more like a Rock-Type's variation of Frozen, but instead of Fire moves instantly removing it, it'd be Fighting moves

AxtonTheObstagoon
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a shedinja with i move that nullifies would be absolutly BROKEN

maxcuppens
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I thought “Curse” was the unique status for ghost. Dealing 1/4 of the target’s hp at the end of every turn, which also can stack with other damaging statuses like poison or burn. Although I would find the Spooked status condition interesting to use I would like to see more moves have the chance to inflict curse personally.

shaunj
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There’s actually a ghost type status effect in Pokémon Shuffle called Spookify. The only effect is multiplying the damage they take from ghost moves by 50% for three turns.

radioactivechimp
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I'd argue dark has its perfect status condition
Taunt
It fits perfectly for the 'sneaky' and 'evil' type to Gaud the opponent into a blind rage

mandragorius
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Interestingly, a good number of these status conditions are already a thing in Pokemon Mystery Dungeon, like Blindness, Petrified or Terrified (which works for your Spooked). Might be good to check out for inspiration for new status effects.

yutuberocks
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For the infest status we could still have infestation as a move, it just changes to a status setter like willow wisp or confuse ray

jakeryker
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For Water types, Flooded is great but I also thought of Thirsty. Rather than soaking the target in water, the user absorbs moisture to weaken it. Being thirsty (or dehydrated) causes you to use up energy resources much faster than if you felt normal. Therefore, Thirsty causes all recovery items and recovery moves to heal half the HP/PP they usually do. Another option is make Thirsty like Spite and Pressure: every time you use a recovery item or move, it depletes two items/PP from your resources.

thirteenfury
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For rock's petrified, you could make them unable to move for a set number of turns but have it increase their defense. That way, it's a status condition that allows you to set up or forces your opponent to switch out, but doesn't allow you to just get a free kill

aarondavidson
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I feel like Frostbite and Drowsy would've been good to mention since they technically were status conditions associated with different types, but different versions of existing ones

dorkenspache
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I might have an idea for Petrified. Keep the immobilization, but it reduces the damage the afflicted takes from attacks as rocks can take some hits. However, the afflicted also takes double damage from critical hits as rocks can break from the one good strike which would also break them out of the state.

Aerostar
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I actually love this. For grass, maybe like "pollen" or "allergies" where the Pokémon are like sick and their evasiveness dips 25%, basically making moves more accurate.

paulcaridi
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I think an interesting way to make 'Bleeding' distinct from the two types of Poisons would be for it to deal a higher amount of damage (3/16ths), but only when the affected Pokémon performs a move rather than at the end of each turn.

Aihana_Etsu