Roadhog Is Too OP! - Overwatch 2 #shorts

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Roadhog is OP for no reason...

Overwatch 2 Shorts
OW2 Shorts
Gaming Shorts

Overwatch 2 is a hero shooter, where players are split into two teams and select a "hero" from a roster of 35 characters. Characters are organized into a "damage" class, responsible for offensive efforts; a "support" class, responsible for healing and buffing; and a "tank" class, responsible for the team's protection. Each character has a unique set of skills, made up of active, passive, and an ultimate ability. Overwatch 2, like its predecessor, primarily centers on player versus player (PvP) combat across several different modes and maps, and includes both casual and ranked competitive matches.

A major departure from the first game was the choice to remove a tank slot per team thus reducing teams to five players. According to game director Aaron Keller, developers hoped that losing a tank would speed up gameplay as they believed that the original six players scheme rendered gameplay slow. It is also intended to ease the amount of things players and spectators need to watch out for. New maps were designed to include more cover options to compensate for reduced tank-based protection. Additionally, Damage heroes now have an increased movement speed and Support heroes slowly regenerate, while Tank heroes were redesigned so they could take on a more offensive role. Heroes were visually refurbished as to reflect the few years of in-game time that has passed since the events of the first game. Overwatch 2 will furthermore include a ping system to direct the attention of teammates to specific points on the map.

The game also introduces a new PvP mode named "Push", similar to tug of war, teams vie for control of a robot that pushes a team's payload to the opponent's side of the map. Next to being incorporated into Quick and Competitive play, Push will become part of the standard map rotation of the Overwatch League. Some existing gameplay modes may be dropped in Overwatch 2; former game director Jeff Kaplan has stated that two control point maps, Paris and Horizon Lunar Colony, will likely not be available in Overwatch 2 as these have been deemed unbalanced in response community feedback.

The game will feature player versus environment (PvE) game modes. Similar to the special seasonal events, they will consist of four-player cooperative missions against non-playable characters and will be available on a permanent as opposed to a seasonal basis. In this mode, players can garner experience points for their hero and unlock new passive abilities called "talents", allowing them to influence how the hero plays. At least two PvE modes will be added; a story-based mission mode, where players are limited to their hero selection in replaying missions based on Overwatch lore, and Hero missions which allow all heroes to be used in fending off waves of enemies at various locations. Blizzard anticipates that Overwatch 2 will offer over 100 different PvE missions, utilizing new maps as well as existing multiplayer maps expanded out to include new areas, and adding in dynamic effects, such as day and night times as well as varying weather conditions. Enemy types will be expanded out from the Null Sector robots that were introduced in the original seasonal PvE events, adding in new types with unique behaviors.

Overwatch 2 will be released as a free-to-play game, rather than a premium priced game. It will also discontinue loot boxes in favor of a battle pass system to be offered on a seasonal basis which will correspond with the introduction of new maps and heroes. The game will also include an in-game store where players can purchase cosmetics directly. Blizzard stated that new heroes will be introduced as rewards on the free tier of the battle pass, and players who fail to make the associated tier will have other routes to obtain the hero for free in later seasons.

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