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Condemned - Attribute Rolls

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We use rolling. P2L, although good on paper, creates too much room for argument. Rolling is random (for the most part), and thus fair. It's a common practice in most tabletop roleplaying games, such as D&D. Even if the roll ends up ridiculous (super buff man rolling 1 in strength, while twig rolls 100), it can still be roleplayed out, often to something hilarious.
All attributes are selected when you create your character. As of yet, these statistics cannot be changed, but have a maximum of 30%.
Essentially, you have +30% of bonuses you can dish out among your five stats. You can whore out all your points on +30% wisdom, or dish out 5% to all of your stats. You cannot view these stats after making your character (as of yet).
Let's look at an example:
I decide to /roll 100 str; The random number 66 is selected. My stat bonus of 6% is applied thus so:
66 + ( 66 * 6% ) = 69.96
The system will round to the nearest whole number, and thus the final roll will be 70.
So, to recap: you have six attributes that you can use to add bonuses to your attribute rolls; know when to use them-- and if not, call a staff member.