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2019 LLVM Developers’ Meeting: A. Ganea “Optimizing builds on Windows”
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Optimizing builds on Windows: some practical considerations - Alexandre Ganea
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We will share our experience on using Clang & LLD on large (50M LoC) video game codebases, and we will show some pitfalls and considerations for improving build times on Windows 10. Profile traces based on practical scenarios will be used to demonstrate our changes. Finally we intend to present new ways for compiling code with Clang to ultimately increase iteration times.
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Optimizing builds on Windows: some practical considerations - Alexandre Ganea
—
We will share our experience on using Clang & LLD on large (50M LoC) video game codebases, and we will show some pitfalls and considerations for improving build times on Windows 10. Profile traces based on practical scenarios will be used to demonstrate our changes. Finally we intend to present new ways for compiling code with Clang to ultimately increase iteration times.
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