BIG News! Dev Q&A (Player Trading, End-Game Content) | The First Descendant

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0:00 Intro
0:35 Feedback Question
3:39 Mid-Match Joining Question
4:26 Trading Question
5:24 Season 1 & 2/New Content Question
7:24 Message to the community
8:11 Outro
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Any seasonal content should always be accessible to the majority of the player base.
Specific end game content for the veterans with the required end game investments

THE_FRAKEN
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"We are sorry that our development speed does not meet users' expectation"
What are they talking about? Their dev speed is LIGHTNING levels compared to other games I come from. Some issue would take months or years to resolve in WoW, Warframe or (don't laugh) Fallout 76. I've seen TFD team fix stuff in like two weeks after I posted my feedback on their discord.

MatjeBalovich
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I dont mind the drop rates for items from the morphus balls but I hate the drop rate of the morphus balls from out posts... you kinda get double the frustration imo

Memphise
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Hm, . i don't know. Actually the 250% Infiltrations aren't really hard. I'm excited how the 400% ones are. I hope it's doable for Normalos. I don't like difficult content anymore. I'm in an age, where i want to play for chillout 🙂

Baya
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I definitely just want to know what they’re gonna do with the regular and ultimate descendant merging; I want to max Freyna but wondering how that is gonna work

jaykelz
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There has to be a way to get rid of the hundreds, thousands, of items you don't need but have farmed. A trade station to trade or sell them is a must. Trading between players is not important. Also, a game based only on farming and leveling up to 'just make it harder' is not a game or fun. It's just work.

whitedobie
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6:31 it's not about the difficulty of certain content, that wasn't the issue with anything they nerfed so far.

The actual difficulty being just artificial, frustrating and unforgiving mechanics is not fun.

Give us fun content where certain team-comps matter and our maxed out stuff!

coldfries
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I'd like them to change the way the generic weapon skins work. If they changed them from a specific 'rare' quality weapon to a weapon class you could actually use them for your Ultimate weapons and produce some customisation diversity.

Must be kinda crappy to have designed some of these awesome looking weapon skins and never see them used in game.

marcgoodwin
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My current experience is do dailies stand at outpost with Sharen in private because Bunny then void farm then kill boss receive nothing i want and log out
far more frustrating than Warframe or Division 2

TheDeadgedd
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Hey mate, pls pls pls become a content creator for monster hunter wilds. The MH family needs someone like you.

supamau
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They got to fix the currency problem cuz geez I think it’s worst than overwatch 2

yadielrivera
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Trading will make more people get to the point where they have nothing to do. Devs will have to add LOTS of new content to make trading work.

marxdrive
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Player to Player tading in my opinion isn't a good thing for the game at the current moment. There are not enough things in game to trade. Since the content of the game IS the grind people will get too bored too quick. They also have to be careful that it won't be too enticing for bot makers and RMT sites.

kilua
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I wonder how people would feel about hard content if it was a slow power grind. I think there is some FOMO when you have one of the most powerful single target characters locked behind hard content, which is probably why the screams were so loud. I wonder though if they worked on the inversion mechanic to make it more useful, powerful, desirable and made that the main priority of hard end game content how people would feel. Have materials drop in higher quantities and such but the point of hard end game content to be a slow grind. I don’t think the backlash would have been so crazy if they hadn’t locked the new coolest character behind it.

If they left character and weapon unlocks behind the easier content so everyone could feel like it was farmable there may not be such loud cries when challenging content is released. RNG plays a big part when an unlucky player could need 100 tries at a low percentage drop chance. 100 times 2 minutes seems a lot easier to stomach than 100 times 9 minutes with many fails thrown in for pugs. Though the new character wasn’t unlocked that way I can only assume these people who found the content too hard just felt like they were looking up a hill they thought they would never climb which would be an equitable feeling to the drop rate scenario I described.

I’m with you and enjoy the tough content. I just hope they can figure out a way to allow both easy and hard content to exist without making people feel like they are getting left way behind causing them to storm the castle again so to speak. Locking the last 10-20% of character power behind the hardest content in the form of inversion progression seems like a way to give hardcore players something to strive for, while not making casuals feel left out. I don’t know. I’m just spitballing here.

Chrs-hkjk
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People need to chill on the devs. These devs have dropped 3 pieces of content AND have been releasing QoL updates almost every week. I honestly don't remember the last game that had this many fixes and updates within 3 months.

Tesserakt
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As for difficulty of new content, all for it being hard unless you have it tied with seasonal content and newer players have very little chance of success leaving them out of seasonal rewards.

nazarethrift
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To little to late great game lost to the worst rng of any game ds drop rate killed this game for me pity

irishdamo
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Can't wait to make use of the enormous excess of any Blueprints we gathered so far, i want a reason to actually continue grinding stuff, so making them valueable beyond craftlng is so important.

coldfries
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Trading incoming. Can't wait to empty people's pockets of their lunch money

AscendAndSee
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People need to let go of the invasion nerfs saying it "made them trivial". They were already trivial to being with. They were never hard. If you thought remembering symbols or gathering brains was hard, you have no idea on what hard actually is. I want hard content like others, specifically raids or more team focused content where roles matter, but if we keep saying "invasions were hard" we will never actually get hard content. Those nerfs were fine and justified.

Wrakz