Free Gamedev Tools I Use

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I've been making games for 6 years and I've tried a LOT of tools related to gamedev. Here are the ones that I frequently use/used!

Beepbox:
Bosca Ceoil:
LMMS:
Krita:
Px Editor:
MS Paint:
You know where to find it...
SFXR:
BFXR:
Audacity:
Hitfilm Express:
OBS:
Gifcam:
Chronolapse:

Background music in this video:
Pokémon Diamond and Pearl: Eterna Forest Remix - Glitchxcity

#gamedev #gamedevelopment #free
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0:16 Music software
3:41 Art Software
5:24 SFX Software
6:38 Video Software

Bovaz
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"DAW" stands for Digital Audio Workstation if anyone was a bit confused when he said it

kaisa
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For pixel art, there is actually a program called libresprite which is a fork of aseprite. You don't need to compile by hand and it's basically aseprite but free

StdntOfTheWrld
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This person has saved me, great tutorials, great voice, amazing games and they even showed the software they used. Thank you for being amazing and helping me stay motivated to make games

justakid
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Other free software I personally prefer:
- Video editing: Davinci Resolve
- GIF capture: ScreenToGif, can snap to windows and has a built in GIF editor

eddex.
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For anyone who doesn't know, Aesprite had a fork created for it called Libresprite in response to it becoming commercial. It's almost identical to Aesprite but is completely free.

kjjj
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THANK YOU! It's nice to have all of these in one place. Plus the comment section has awesome suggestions as well.

adventurousash
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sfxr is actually included in LMMS so you can just use it for both music and sound effects.

mono-ubvc
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I'd like to add, for anyone interested in LMMS, that Spitfire LABS is a great VST plugin.

lashghost
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Very informative video! Thanks for posting it!

Oh, and the mumble at the end of "six years of MS paint" gave me a good laugh!

jcsirron
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A cool tool for sound creation that goes beyond SFXR's capabilities is called "Dexed". It's a plugin for your DAW (such as lmms, although I use Renoise because I find trackers easier). It allows you to use FM synthesis to create sounds, which is very powerful and can pretty much create any sound that you can imagine if you play with it enough.

yogurtroyale
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I love Krita. I made the switch from gimp when I had trouble finding where the line draw tool was on the interface. Krita is great. I still use Gimp to make sprite sheet templates. The x, y coord function really helps me size and add markers to my sheets. Then I just export whatever res I need in a png, load it into Krita and get drawing!

Thanks a ton for all the work you put into these videos. You are probably by far the best game dev from scratch resource I've found.

ugib
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My guy mispronounced ceoil with such confidence I almost forgot my 13 years of learning the language

gallow_
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i was actually getting stressed waiting to hear you pronounce bosca ceoil

gingersndragons
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I liked a lot the music in 3:20 it reminds me SOOOO MUCH of a ps1 game I played when child,
Brave fencer Musashi

matheusviniciusdemoraes
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great to see the love for beepbox! not a lot of people talk about it and it's pretty cool, if simple.

thethreeo
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I just use Piskel for pixel animations. It has so restrictions as it isn't designed for large files, but gets the job done.

Leveylle
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I used Paint 3d for textures for a long time and I'm still using it sometimes, but I'm also using GIMP

jtjg
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Krita is top notch for pixel art too, I use it for both hand drawn and pixel art, I never had any issues with it

mcqueen
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While I actually do think there are quite decent options for pixel art that are free and easy to use (Piskel is amazing and simple with features we all love, can be used online or offline - Pixel Studio is decent and lets you work on mobile. Though that one has ads);

I also wanted to point out that Aseprite is free as well, one only needs to compile from source. You're not allowed to redistribute what you compile but you are allowed to compile it from source and use it.

kiraPhk