UPDATED Realistic Procedural Starfield Blender 2.9

preview_player
Показать описание
Woah that last tutorial sure had a positive reaction, so, as i mentioned, i modified the workflow a bit to have more natural looking colors on the big stars. This is the updated tutorial.

If you like my content please considering becoming a patreon! you can join my discord, download files, and help me in continuing to create tutorials and more for you!
Рекомендации по теме
Комментарии
Автор

Bro I come back to this when I need to make a star field that actually looks good, this tutorial is great!

unHolyEvelyn
Автор

Exactly what I was looking for! Great job and thank you so much. Really wanted a hubble deep field for my skysphere; this is the only tutorial I've found that does it, and you really nailed it. Didn't even know I wanted a nebula until I saw your other vid, so now I'm off to give that a whirl :)

StanfieldMacCue
Автор

Pretty simple and elegant technique with great results - awesome!
This also works in Blender 2.83 LTS.

sbrl
Автор

If you use the F2 algorithm in the Voronoi texture you get a lenticular shape rather than a circle. This gives the impression of distant galaxies that are not pure circles.

frugal
Автор

Very nice! Thanks for this tutorial. I was wanting to update the background for my telescope live streams and this is just what I wanted!

I may add some overlays for moving dust particles, stars (think star trek or the old windows starfield screensaver), maybe even a comet or rotating galaxy.

smassky
Автор

thank you so much for this tutorial! I'm such a noob in blender but with ur clear tutorial I managed to create my own starfield

mariaaldoshkina
Автор

Very good video. Very well done. All is very well explain. Easy to understand. I like it, and the result is so realistic. Thanks Kaetsu. Again, very good job.
Awesome, awesome, awesome, awesome, awesome, awesome.

LaurentPalmier
Автор

Thanks. Starfield very nice and highly configurable. Very helpful for the fools of space 🤩

gyldugast
Автор

Nice tutorial, thanks a lot.
To differentiate the location of the various layers of stars, you could use the 4D feature (instead of 3D) of the Voronoi/Noise texture nodes, which acts as a seed feature. Very effective and gives you an infinite number of values and star distribution.

welchomestudio
Автор

This looks fantastic! I'm new to blender so may have to run through this a few times, but this is a far better result than the procedural stars I was doing in Terragen.

WASasquatch
Автор

They look absolutely great. Exactly the look I was going for and a notch more realistic than my results. Thanks for sharing!

CaptainFutureman
Автор

Great tutorial. Thank you for taking the time to make these.

mickkegel
Автор

OMG you're a genius. i'm trying to learn blender, and you've inspired me. i actually used this and it worked so beautifully!

greenche
Автор

This was an amazing tutorial, just what I needed for my project thank you very much for this.

zackx
Автор

Great tutorial. Exactly what I was looking for. Thanks very much.

briansolomons
Автор

Excellent video. What i wanted and what i needed. Many thanks for sharing.

oribe
Автор

thank you so much for a very amazing tutorial my friend...

GoldenBirdMMA
Автор

really enjoyable tutorial and finally some node shaders thank you bro you helped me so much

zardigcg
Автор

this tutorial is very helpful, thanks a lot keep them coming, I just subbed :)
the nebula one is also very good!

TripTilt
Автор

nice
like the glow shine flare.
maybe some blinking animation on a loop
thanks for the video

VisualBeatLab
visit shbcf.ru