Is it possible to beat Super Mario World without touching a single coin?

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#IsItPossible #Challenge #SuperMarioWorld
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Can we play a Mario game without having fun?

LucasMBoysOurRoy
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Peach: Thank you mario! Let’s get a Taxi back home!
Mario:

Jooseephishere
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Can you beat this game without the D-Pad?

DPadGamer
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Thank you for making this video. I really enjoyed it. As a longtime player of Super Mario World, however, I did notice a couple things that were incorrect.

-Iggy's Castle: I noticed you said you had to do a "duck jump" as small Mario to avoid those coins in an arc in the second room, when in fact you did a spin jump. Small Mario's hitbox and jump height don't change when you're crouched anyway. Also, I was able to clear that jump as big Mario with a very light tap duck jump on the edge of the gap.

-Vanilla Dome 1: you said that without Yoshi or the Red Switch Palace, you couldn't make it to the secret exit. It's actually possible to do one of two other ways: take a beetle shell with you, wait for it to just about wake up, then jump and drop it. You'll bounce off of it and do what we call a "beetle jump" to achieve the height, or fly with the cape. Yes, it is actually possible to achieve flight on that tiny 5 tile ground with precise turnarounds to build p-speed.

-Ludwig's Castle: You said there are no coins in this level, but there are actually two areas with coins that are really easy to miss. The first is at the end of the first room; the square block in the ceiling is actually a false block that you can jump through, and to the right there is a pipe that leads you to a bonus game where you can in fact collect coins. The second is in the 3rd room (the net climbing room), but you have to veer to the far right of the room which you may never do because climbing straight up makes the most sense.

-Chocolate Fortress: Another level you mentioned there being no coins in, but in the second room, there are 3 question blocks between two thwomps; the first contains a mushroom (or feather if you're already big), and the other two contain coins.

-Wendy's Castle: Not really anything incorrect here, but one thing I saw you point out, which I thought was interesting, was not getting crushed between that moving square block and descending pillar. Normally, if you were on solid ground, that pillar would in fact squish you, but what's misleading about that is that the square moving block isn't true ground; it's actually a sprite. Sprite platforms behave in a different way than regular ground, so, as silly as it looks, you can be pushed right through them like that.

-Sunken Ghost Ship: You had made an assumption about finding a p-switch. You said that if you could find a p-switch, maybe you could turn the coins into breakable blocks. The p-switch in Super Mario World never turns coins into breakable blocks, only brown blocks which are the same as if you hit a coin block. You may be thinking of Mario Maker where the coins do in fact turn into yellow turnblocks which can be broken by Mario when he's spinjumping and big.


After all, seriously a great video, an absolute pleasure to watch, and nothing I've pointed out is meant to be a put down in any way; I've just spent WAY too much time with this game not to notice literally everything. Thank you so much for the video, I shall certainly subscribe, and hope to see more like this in the future. 💙

Deakula
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11:55 Every English Teacher: TRIGGERED

jacksonstein
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3:47
Nicobbq: become Small Mario then Crouch Jump under the coins
Also Nicobbq: *becomes Small Mario and Spin Jumps under the coins*

meltaclock
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Can you beat New Super Luigi U by doing absolutely nothing?

Raph___A
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I actually legit tried to do this as a teenager on my GBA version of this game. I used to do it when I 100%ed everything there was to do in the game and I was bored with all the levels and I could never get past a certain point pretty near past the first castle. I always figured it was just impossible to get past levels like Sunken Ghost Ship where you freefall through like a bajillion coins.

grayfruit
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"Thank you Mario, you saved me!"
"That's-a no problem princess. By the way, do you have-a any change for the bus fare? I'm-a broke."

ZorotheGallade
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There are several things i'd like to point out that would've helped make this "no coins" run a lot simpler or easier.

1. Taking damage in Roy's castle isn't necessarily a "mess up", on a lot of stages deliberately taking damage to use the invincibility frames to skip coins could be considered "damage boosting"

2. The blue switch palace's coins could've been skipped easier if you just held Y to pick up the P switch then kick it or let it go behind you for both of them. Sometimes Jumpman doesn't NEED to jump.

3. Blue shells are your friends! Any colored Yoshi can fly for a short while when he has a Blue Koopa Shell in his mouth (Like Vanilla Dome 1), just spit it out after you're done flying to avoid an accidental +1 coin

4. In Donut Secret Lake, you could TECHNICALLY (however it requires super precise timing and a lot of luck) get the key to the secret exit without picking up coins. You take the P switch back to where you can see some blue blocks in the water, hit the switch, grab a blue block (which lets you swim faster too like the p-switch) and kick it at the ? block that has the key in it just before the P-switch timer is up. If you do it JUST right, then when you hit the ? block and it pops the key up, the resulting coin under the key reverts to a brown block, thus allowing you to safely pick up the key and move on to Donut Secret Ghost House.
However, take care to pick up the blue block at the right time, since it does disappear after a while on it's own. Timing is key! Literally!

5. In Donut Plains 3 (i think) you can duck under a lot of the coins on the spinning platform, HOWEVER, you can refer to my third point, since there are blue koopas there.

6. Learn how to glide! Flying with Mario isn't just fun, but also lets you go off-screen at the top of the level, allowing you to virtually skip ANY and EVERY coin (and level...)

7. If you don't want to cheat with flying, then bring a Yoshi with you to as many levels as you can! Jumping off of Yoshi can give you a jump height much higher in any non-castle or non-ghost house level that would make jumping over some tricky coins more viable than jumping under them.

8. Cape Spin! any Chucks can be immediately killed if you spam Y to cape spin as soon as you jump on them (while not holding B to gain a higher jump off of their heads)

AndrevusWhitetail
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"Sunglasses wearing moles" nico 2018

luanmorris
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in donut secret 1, you could get a shell from the underground section and use it to hit the block

nameisflow
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Fun fact: The “gate” at the end of most levels is actually tape acoording to one of the voice boxes

WisdomCap
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1:08 "All the Koopalings"
>Literally skipped the third one

Trimint
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If anyone here happens to be interested in seeing a full fledged playthrough of not only avoiding all coins in this game, but avoiding earning points at all, then there's actually a let's player that did it with a slightly modified ROM of the game, designed to kill you if you earned a single point.

The channel is raocow, and he simply titled the series "ascetic mario"

randomnpc
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Can you complete sonic without touching a ring

tylercubberley
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10:33 "this is gonna be challenging"


Me: just damage boost

KodiakKetchup
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Alternate title: how broke can we make mario?

aidenconway
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Can you visit GameStop without being asked to preorder a game/get a Power Up Rewards Card/trade in games for two pennies?

ronaldmcdonald
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1:45 “...and, you know, we want to avoid this at all *cost*”
I have to ask, was that intended?

TheWalshinator