My Honest Opinion on EU4 1.37 Winds of Change

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Giving my honest feedback on EU4 1.37 Winds of Change
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The Poland, Bohemia and Hungary PU's do make sense, 1 year before the game start they did all have the same king

Bob_bobbington
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Couldn't agree more on the Spain PU. Just raising Trust and opinion gets you all of spain and all of their colonies, for literally no cost besides a few owned provinces in Iberia? Absolutely insane

sethwright
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Literally the start date of eu4 is the time, where the PU king of Hungary Poland and Bohemia died, also the then king of Hungary went and PU d the bohemians, and took Wien.

andraspalanki
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Although the PU's make a lot of sense for Poland, Bohemia and Hungary. I do agree with the idea that they all feel similar. Also allthough you didn't go into it. I would like to bring up the Dutch mission tree, the government reform that gives you more development cost, however higher autonomy if you own land outside of the historic borders, I love that, it's also another example of giving choice, picking or not picking the government reform.

Timspt
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The thing I really dislike with the Austria tree is that it felt like I just played through the Europa Expanded tree but with flavour removed. Which is upsetting because when they brought those devs on to help those devs decided to just try and shove their op mod into base game.

Spacegamer
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Unfortunately I feel like this DLC continues on EU4's trend that has been going on since the introduction of the mission trees: the power creep is so intense that it's not funny to play the game anymore. I agree with your points, and you brought up good examples. However I feel like I have an even stronger opinion that yours: your examples are good because, at this point, Paradox is not even trying: PU with Spain is insane, and the Aztecs are not fun to play anymore; but things were like this also before, in a more subtle way: Netherlands special light ships were (and are still) insane, to the point that you can easily rule the waves in less than 50 years (and now Netherlands can integrate England before 1500); Portugal is capable of creating an eastern colonial empire reaching Tokyo before 1500; Oirat can snowball out of our plane of existence in just some decades; and with almost every other big nation in Europe you can obtain really strong PUs without even trying. Focusing so much on power creep and alternative history has created either a bunch of very strong nations with which you can reach your goals very easily in the spawn of 50-60 years (thanks to their mission trees), or a very large group of minor nations with no real flavour and generic mission trees (which, if you wanted to introduce mission trees in the first place, it's equally bad than having one which makes the game too easy)

francesco_boccardi
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Just on the germany mission that used to give admin efficiency, i think you can still get it. I read the dev diary and the reward is based on which german culture you are. Some (most?) Of them have a unique option, all of which are underwhelming, but the default option is 5 admin efficiency.

I will admit that i havent tested this but i believe if you fiddle around with culture swaps you should be able to get the admin efficiency.

Really wierd chenge imo, always felt like that mission was the defining one of the old tree, and most of the new rewards are just inconsequential.

Edit: apparently this got changed, rip forming germany

oroblock
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I personally like this type of video :) your review of it mission by mission and with you having been grinding through these campaigns the last two weeks gives you a unique and well-educated perspective on this

KosturKos
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One issue I have with these new trees is that the "intentional" chain formations seem to be way easier and stronger than they used to be. In my Hisn Kayfa game, without doing a single state-unstate I was able to chain their powerful missions, the Mamluk missions, and Persia. Practically every government reform was unique

sevastopolveneto
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Paradox: and when everyone's op, no one will be

caterpillarh
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The reason I like the mission trees was it made you want to go for a more historical path and made it easier to do so, now it just feels like a conquor 1/3 of the world with extra steps. I don't even remember the last time I justified a claim myself, the game just tells me which way to go.

ThaPinkGuy
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I was feeling much the same way about this patch until I played the Timurids. Wow are they better now, great mission tree, multiple paths, loads of replayability.

allisongretsinger
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4:37 I think that simply sending a warning to Burgundy should make them not decale on Provance and allow for both Bohemia and PLC PUs and Burgundy into HRE strat. A warning does like -10 to relations and that's all.

matis
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Iv played a bit of timmie and and use to be "complicated" forming persia but now it easy but there is a whole mission tree and im like yeah why did i form persia its boring done it before but this mission tree off timmie i need to explore .

funshine
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I appreciate your perspective and analysis. I think this kind of discussion is lacking in a lot of the eu4-youtube space, and i found it refreshing

dogk
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What I would comment on for Bohemia is the the fact that they do not tell you that you need Krakow to form Great Silesia only after you PU Poland, so you can get stuck with a huge Poland that you need to annexe in order to form it, if you didn't take it in the PU peace deal. Also, sort of the same with Hungary but luckily, for that they made a decision to take nitra from them, which I never understood why they didn't do the same for Krakow...

gabididilescu
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I like the rant. It’s fun hearing others opinions on this game and its updates/features. Currently I’m playing Venice and having quite a bit of fun

iambrando
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I like that i dont have feel like i gotta hard cheese the game to get satisfying buffs on a nation so the more broken single tags feel better for me. Its nice that i can feel more powerful in not so many convoluted steps ie tag switching save scuming events, ect

loopyguy
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I think there is one niche of the old sacrifice ruler button: you can use it if your subject is disloyal. The new button requires them to be loyal.

cheetah
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cuul vid. don't like mission trees in general i want mechanics, I like the new achievements though, they pretty fun ones
I want a Ottoman invasion game option to make them like a super op Stelarus endgame threat or somin, but EU5 soon

toastedtoasters