Designing DOOM Eternal's New & Classic Demons

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Hugo Martin (Game Director) breaks down the design and redesign of DOOM Eternal's new and classic demons.

Noclip's work is 100% crowdfunded.

Filmed by Jeremy Jayne
Edited by Danny O'Dwyer
Closed Captions by Megan Carnes
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"i don't know why there are rib bones in his brain, but it looks cool" finally i have the answer

ainhilan
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"We want you to hate that thing." Mission accomplished guy.

evillink
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This guy just dropped a nice quote: 'When you're thinking, you're engaged. If you're not thinking you'll get bored and play something else'.

mrtaufner
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“we wanted as many characters as possible to return, I think we got all of em.”
*distant chaingun fire*

hungryfilms
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He'll straight up name faults in the previous game and actually say how they're improving things in no uncertain terms. How often does that happen with AAA games nowadays?

PurpleColonel
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Talking about demons like talking about having a good time with kittens. Hugo is charming like always.

Bumkuchen
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13:00 *Talks about the Marauder*

“You are Obi-Wan and he’s your Darth Maul. And you guys are going to have this awesome fight”

I’m sold

legendkillahd
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Having played Doom Eternal and watching him explain how the enemies are supposed to be makes me smile: They did everything right.

JLHoskins
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All I can imagine when I see the Pain Elemental shimmying his way towards me is a hellishly handsome Danny DeVito

jamescanjuggle
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I love how he always gives credit to the people who did each specific thing, no generic 'we, ' everyone gets credited instead

drewcummings
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The industry needs more people like Hugo Martin.

He sounds like genuinely has a passion for the source material he’s working with and I admire him for that

afungai
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25 years later, ID has the exact same personality with almost none of the same people.

"Why are there rib bones in his brain? Dunno, but it looks cool."

hashbrownz
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Hugo: She's not entirely anatomically correct
Everyone on the Internet: I can fix that

adriansimonsen
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"We're comfortable with frustrating the player so long as they have something to learn" This is a design philosophy not enough video games do.

FlameLFH
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Hugo: Whiplash is our first female demon
The Slayer: THE HAMMER OF JUSTICE IS UNISEX

drpepsi
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Modeled by Jason Martin - no relation
Adrian Carmack- artist on old Dooms - no relation to John Carmack
History repeats itself

Marchew
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I love Hugo.
The movie references,
The Respect for the original Designers,
The overt Passion for his projects...
He's invaluable for modern Doom.

Pyriphlegeton
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Hugo: give the demon a personality
Also Hugo: *new yorker pain elemental*

cheekyausage
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"When you're thinking, you're engaged. When you're not thinking, you're bored, and will go play something else."
Hugo Martin, Game Director for Doom Eternal


I feel like I just want to quote this, it sounds so useful.

cksvideocloudstorage
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"If everything has two legs and walks like a man its pretty lame"
Damn hugo just insulted almost EVERY modern shooter

fobo