August FREE Marketplace Content Review - Unreal Engine 5.4

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Check Out my Multiplayer Courses:

Mobile Multiplayer Prop Hunt Game Course:

Multiplayer Survival Game Course:

Hello guys welcome back to another video. In this video we will be checking out this month's FREE marketplace content. Every month Epic Games gives away 5 free Unreal Engine Asset Packs. All you have to do to claim these assets forever, is to open the epic games launcher, and add them to your cart. You'll own them forever and can use them commercially in your games or unreal engine projects. Let me know what you guys think of this month's assets down in the comments below!

TIMESTAMPS:
00:00 - Introduction
2:20 - Asian City Pack
4:50 - Nanite Dungeon
6:35 - Skeleton Knight Pack
8:45 - Wonderland Pack
10:15 - Moore's RPG Game

DOWNLOAD THEM FREE HERE:

Nanite Dungeon Pack:

Asian City Pack:

Moore's RPG Template:

Skeleton Knight Pack:

Wonderland Pack:

LINKS:
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hey, im a huge fan of your tutorials, and i was wondering when you were going to come out with the utorial for the full multiplayer fps game on your website

PrismX_
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wow that "wonderland" is uhh....

Surneix
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Hey.... I am curious, if you can figure out a way, to mimic character breathing, so that belly and chest moves in and out and I would also add small shoulder movement as well, but you would not need to add that part... I've tried with some morph target stuff, but it does not want to work well... CC4 seems to export some morphs, but not bodymorphs... I tried to export it to Blender, add shapes and export to Unreal.... but Blender exports to Unreal does not seem to work so well, compared to exports directly from CC4... Something gets lost in the way...

KenlieroGames
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How do you add the animations to the free skeleton meshes? I cant seem to figure it out and i am interested in checking out more models by the creator, but im stuck as of now. If you did do a game with the marketplace assets it would be cool to see the skeleton enemies being used

STEEEEEEEEEEEEEEEE
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Hello . When will you make the training course on making fbs shooter games? Does it have a loadat system?

gameclub_ir
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Hi bro which unreal engine version you recomend use for your video guides ?

teddysoftwares
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I hope you make a lesson on the subject of the currency system. I'm working on a game like Subway, but the money that the player collects must be used to buy things. The problem is that I searched YouTube and didn't find a lesson on this subject, nor a project that was stopped because of this. I mean, if the player collects a coin, he must buy something like

characters or something else, but there is no explanation...

عععع-دب
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can you PLEASE help me with adding multiplayer to the FPS zombie tutorial. im begging u bro 😭 ive tried to get in touch via email u didnt respond tho

PrismX_
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I thought you could only use free assets for the month they are free. That's why I have never used free for the month assets. It's great novice developers can use them forever!

michaelbond
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Hi SmartPoly! I am an beginner unreal engine game developer. Although I am beginner but I am good at making graphics but bad in making functions so I used an popular blueprint pack called Horror Engine! And after some progress of my game project, I came up struggling with adding a custom weapon in Horror Engine. Although the blueprint project pack contains a pistol but I need to add some customized weapons in my project. I am preferring to use "Military Weapons Silver" pack which is free in unreal marketplace. Now I am requesting you to help me out to add a weapon in horror engine with a pack like " Military Silvers Weapons" or any other, and the player in horror engine can interact with it, fire, hold, keep in inventory, reload, animations etc. And I am preferring to use " Military Weapons Silver" because it contains all kinds animations, sound effects ETC. So, it would be more easier for you and for me as I am using the pack. I know you are a busy person but your one YouTube tutorial can change my life.

ForAll-emem
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Assets for August are poor. Nothing exciting...at least for me.

s.patterson