VEX / VOPs Basics: PCFind Explained

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00:09 - Theory
03:44 - Implementation: VEX
08:40 - Implementation: VOPs

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It's been only three years but that old node look already gives me a feeling that it's a decade old haha I'm glad Sidefx changed it

sljd
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is there a way to push away points by minimum distance thu?

alenlenia
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Thanks ! But I was wondering how can you bind the pcfind result with material switch in the final render image? Since all points are in one geometry level

xiaofan
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Why in the world would you want to run this wrangle over all points instead of running it once (detail) ?

mlutteral