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GANSlider: How Users Control Generative Models for Images using Multiple Sliders with and ...

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GANSlider: How Users Control Generative Models for Images using Multiple Sliders with and without Feedforward Information
Hai Dang, Lukas Mecke, Daniel Buschek
CHI'22: ACM Conference on Human Factors in Computing Systems
Session: Trust and Control in AI Systems
Abstract
We investigate how multiple sliders with and without feedforward visualizations influence users' control of generative models. In an online study (N=138), we collected a dataset of people interacting with a generative adversarial network (StyleGAN2) in an image reconstruction task. We found that more control dimensions (sliders) significantly increase task difficulty and user actions. Visual feedforward partly mitigates this by enabling more goal-directed interaction. However, we found no evidence of faster or more accurate task performance. This indicates a tradeoff between feedforward detail and implied cognitive costs, such as attention. Moreover, we found that visualizations alone are not always sufficient for users to understand individual control dimensions. Our study quantifies fundamental UI design factors and resulting interaction behavior in this context, revealing opportunities for improvement in the UI design for interactive applications of generative models. We close by discussing design directions and further aspects.
Pre-recorded presentations of CHI 2022
Hai Dang, Lukas Mecke, Daniel Buschek
CHI'22: ACM Conference on Human Factors in Computing Systems
Session: Trust and Control in AI Systems
Abstract
We investigate how multiple sliders with and without feedforward visualizations influence users' control of generative models. In an online study (N=138), we collected a dataset of people interacting with a generative adversarial network (StyleGAN2) in an image reconstruction task. We found that more control dimensions (sliders) significantly increase task difficulty and user actions. Visual feedforward partly mitigates this by enabling more goal-directed interaction. However, we found no evidence of faster or more accurate task performance. This indicates a tradeoff between feedforward detail and implied cognitive costs, such as attention. Moreover, we found that visualizations alone are not always sufficient for users to understand individual control dimensions. Our study quantifies fundamental UI design factors and resulting interaction behavior in this context, revealing opportunities for improvement in the UI design for interactive applications of generative models. We close by discussing design directions and further aspects.
Pre-recorded presentations of CHI 2022