100% OF PRO PLAYERS ABUSE THIS in MODERN WARFARE 2 (Peekers Advantage) See Your Enemies First!

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Ever wonder why your enemies gun you down off of your headglitch, almost as if they see you before you see them? Thats because.. they do. Peekers advantage is a very strong mechanic in every Call of Duty game, including Modern Warfare 2 2022, and also Rainbow Six Siege and Valorant / CS GO. Every pro knows this and most good players do, but if you were not aware of HOW peekers advantage works in Call of Duty MW2, Warzone 2, Rainbow Six Siege and Valorant, this video explains how to use Peekers Advantage to your benefit and become an even better player!

100% OF PRO PLAYERS ABUSE THIS in MODERN WARFARE (Peekers Advantage) See Your Enemies First!

Thanks for stopping by, drop a like to help my channel out a ton!

Social Medias:

#warzone2 #mw2 #cod #modernwarfare2 #mw2ranked

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Music: @LuKremBo
Game Dev who explained Peekers Advantage: @WestProter
Took inspiration on thumbnail and title from @ApathyBZ
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Chapters:
0:00 Intro
1:15 What is Peekers Advantage
2:30 Game Developer Explains PA
3:21 I Summarize it, poorly
4:33 Dive Hop 2 pc lol
4:53 PA Is Easy to abuse
5:45 How to ABUSE Peekers Advantage in MW2
6:50 How to strafe-shot for PA
7:55 Use PA to get info
8:40 Outro
9:18 Shoutout/Giveaway next video (Share!)
10:37 SHOUTOUTS!
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And this kids is why moving around is better than camping.

MTRVPatrick
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It's not wrong to teach everyone this information; it's helping to keep expectations and gameplay fair.

danielbush
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Peeker's advantage + Jumpshotting + Pre-Firing is almost always certain death for the other guy unless he can hear you doing it before it happens. People hate it when others jump-shot but what you said about strafe speed is absolutely correct.

They nerfed strafing and most people don't like having to jump over every corner, so they play slower and most just opt-in to camp.

Sarcastican_
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My mind is blown. Ive playd fps games for years and years and this is something Ive noticed. I noticed that in times where I was able to play in flow and never stop moving, I would mop the floor. But the times where I was playing more calculated and slowly, other players would absolutely destroy me. Now I understand why.

joshballard
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The fact that you're so chill and explained everything so thoroughly even adding in DEVS commentary is freaking awesome. I am subbing immediately, keep up the good work ✌️

CARLGULA
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If you use sbmmoff geo fence to increase ping you can increase the peekers advantage 😀

Pluk
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You don't know how much you have helped understand this. I would always wonder why the hell did he see me first and why the killcam was different from my pov.👏🏾👏🏾👏🏾👍🏾✌🏾

monedwar
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I like this video. It makes a lot of sense. So, this principle is true in real life, too. I used to be a cop and there were a number of things that were constantly engrained in us. First was that action is faster than reaction. We would train for fast draw and fire times with 2 shots center mass. Those of us who could do it in about half a second were fast enough fire at a target before most who were already drawn and aiming could fire a shot. The obvious benefit of that is that if someone were already pointing a gun at us and threatening us, we could draw and kill them before they could perceive the action and react. The other gun fight principle we were taught was "move or die." Being on the move requires your opponent to react to you. Again, action is faster than reaction.

Other things to remember:
First Rule of a gun fight = Have a gun. If you're out of ammo, you don't have a gun.
Where there's one enemy there are two, where there are two there are 3. Be ready to immediately engage another possible threat.
The car is a coffin. Don't get caught in your car.

Hainero
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Can't guarantee I won't get furious when this happens to me in the future, but at least now I know what's going on. 😅 Shared!

iMac
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Theres a few frustrating things about the recent MW titles is that are really frustrating for me. I’ve noticed a lot of strange mechanics involved in regards mitigating cameraing. I’ll jump a corner land a bullet almost immediately and die in one frame. In the kill cam it shows me sprint around the corner then aim then jump. I take damage and suddenly I skip or teleport to where I actually was on my screen. I think the predictive synch and lag compensation are essentially showing stagnant players a simulation of where the server thinks I’ll be in 20-30 milliseconds. Also, a lot of time I’ll be in the air, land 2-3 bullets to the chest and head. But I die and the character model I was shooting at, hadn’t even began shooting at me. In the kill cam, they fired a few misses, land one to my foot and I’m dead. For whatever reason, jump shooting is waaaay less effective in Modern Warfare titles in my experience. None the less, great tutorial!

richardbixler
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The problem with peekers advantage in COD is since the autoaim is so massive the peekers information dissadvantage gets negated. the peeker just need to aim roughly in the general direction of the guy in the room and hit the fire button and activision does the locating and aiming automatically via aim assist. This is where the feeling of unfairness comes from., in other games like CS:GO or valorant the person entering the room has to find and aim at the target for himself costing valuable time making the engagement feel more fair.

yeetus_feetus
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This actually explains a lot, THANK YOU.

mickeyn.
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Sprinting and aiming also works, "Camering" "Peakers advantange" "Camera breaking" All the same thing. Like don't walk around a corner, sprint around it, hop around it. People may not realize this but Strafe gameplay in MW2 actually works. I made 4 Strafe classes at the suggestion of Xclusive ace video and I went 24/0, 15/1 and 26/4 immediately. Centering also helps and actually aiming for the head as well as taking advantage of Aim assist while moving BUT A lot of people gun classes have very little strafe speed because people think staffing doesn't work in MW2 and focus more on Aim down sight because they are trying to utilize sprint to fire and camera breaking via rushing people.

I play more ADS and methodical choke point lock down to stop rushers/pushing players. So I pick an area on the map and rotate around it to lock it down. People get upset and say "Camper" but I'm never in the same spot and I don't actually sit still, I rotate. I also sometimes rush too. I think people are heavily sleeping on strafe gameplay. You can strafe extremely fast when you create gun set ups for it and still gain Peaker's advantage without having to factor in Aim down sight speed since you're already aiming.

drjonesey
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In MW2, barrels and stocks can be fine-tuned to increase the ADS strafe speed. This can really be nice with SMGs

ChapelofSuicide
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Who ever cries why you do this, they are weak players and proves they have no actual skill. They should appreciate your getting them real competition, sore losers. Glad u do this. Respect

efrem
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Thanks for the video, I learned something I didn’t otherwise know. I find my most success by holding power positions and then rotating after a few kills so on and so forth until I get my MGB because of the game design. Loud feet, mini map doesn’t show un-suppressed fire, maps are cluttered with cover and places to hide in. I will say though if need one last kill or if I know exactly where a dude is at and I know it’s relatively safe, the peaker’s advantage thing is golden to me. That was actually how I got my last one and El Asilo. Dude was crouched in a corner and I flew out the doorway from a UAV he didn’t have ghost and boom he didn’t have time to react.

You get a sub from me, I’m always excited to keep learning things it really seems like you know your stuff. 😁

UhKimboze
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I have another one, hip fire when strafing, ads whilst firing when you are dead centre on the opponent and the bullets all hit. It's useful against sweats when you are both moving.

violentnewworld
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I play on pc!! I do agree it is much harder to be defensive in a gunfight compared to offensive imo. Pre-firing corners with audio queues or game sense with the map flow is good as well, but it’s hard; especially with people jumping around.

xxTriple_Txx
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Can't remember how times I jumped and pre fired a corner and still get melted

geminiman
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Okay, now that makes sense. When I camp, I am so inefficient and usually get my a handed to me. But when I am more agile and constantly running and gunning, I get the most kills. Didn't realize the reason behind that but I at least figured I had to be mobile without knowing the reason that this video was describing. Thanks for sharing your secret sauce on other videos about tweaking guns and stuff. Sub'd.

jackeyniraula