Helldivers 2 MO Right Now

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Helldivers 2 gameplay

helldivers 2 illuminate
helldivers 2 bugs
helldivers 2 bots
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Helldivers 2 update

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Squidivers gunna get their shit rocked when they bring in more units and it will no longer be a cake walk

jackmason
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Joel: *lowers planet resistance to laughable number and sends a message to every. damn. helldiver.*
The Community: "Im going to pretend you didnt say that"

Macintoshiba
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Everyone just casually ignoring the fact the bots are back in the trigon sector after a whole year and getting closer to the creek mark my words, April 2nd will be the beginning of the 4th battle for malevelon creek

Oogesay
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Helldivers not attacking planets that originate defense campaigns has to be studied

qtowncrazy
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i have no clue why we didn't go for the faster and more secure option first. bugs would have been over in 2 days with the bot divers helping, then we could all have enjoyed the bots new type

NixxVixx
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Laugh not, squid divers, when the update comes - it comes for thee (obelisk, great eye, council members still have yet to drop)

CollinWootan
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On the bot front last I remember there was a total of roughly 34, 000 divers. The Bugdivers were around 12, 000-13, 000. In the span of 5 days we only managed to complete the bug order by 75% completion. Meanwhile throughout the rest of the major order the Botdivers only liberated 2 out of the 8 planets in the span of 6 Liberty Damn days.
After a while they should've though. "Hey we only have 2 planets liberated, let's fight the bugs to stop more planets from being destroyed."

Paladen_X
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My brother in arms I log on after work to do a match for fun I can't control the strategy of the war like I do in stellaris

AureliusHalfdan
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Joel figured out the key to defeating the helldiver blob is to split its attention. People click on funny symbol on map.

davidbruh
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I love it how they give us a hint to capture a julhiem, that single planet has taken 3 of 4 days to capture with 20k divers .

We have 8 planets to defend and we can bearly manage to take one planet.

Whatever numbers they use for planetary progress need to be altered

drzdeano
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To be fair, bot divers haven’t had enough numbers since we pushed the bots out the first time.

braedanbaird
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I'm really tired of losing MOs. How can AH really expect us to kill one and a quarter billion bugs during the week while also presenting a much more interesting enemy to defend against? I've missed out fighting my preferred enemy (the bots) for days now because I'm trying to get fuel, to no avail

argaveus
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I think it really goes to show that even with the update to the galactic war map, the fact that there isnt an indicator as big as the defense indicator or even a pop-up when you select a defense objective to remind people that says “the ministry of defense recommends attacking the source of the assault.”
Im not gonna sit here and say that divers are dumb, like sure some can be but lets be honest a large chunk of players are more casual and need IN GAME GUIDANCE, if the devs want shit to be done

seerai-
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The MO would have been complete if it was a normal MO. The game released a new sub faction and then punished players for playing it. Oh well. I got to have fun and I got my medals.

yusriyahbagheri
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Reading the coments gave me the same vibe as if i was on the Führerbunker circa 1945

k.f.m
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I heard Joel got a concussion from head deak trauma trying to teach the community how to pull off a gambit.

truecross
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It’s because the squiddivers are just sitting on one planet, waiting 6 days for another illuminate planet, liberate it in an hour then wait another 6days and repeat

flaminmace
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What annoys me the most is WE COULD have succeeded... If all the bot divers actually went and killed bugs but They just HAD to take Julhiem.
Also the greatest moment is when they placed the DSS on Julhiem thinking that it would help them recapture it... Only for the recapture to take 2 days and allowing multiple planets to be taken AND failing the MO.

That one... That one was a really good.

glowstick
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Someday everyone will understand that's it's better to attack the planet that is sending bots rather than the planet they are sending bots to, the devs even told us in a dispatch but half of the divers ignored and split on 2 attacked planets rather than taking the one that is supplying the bots

stan
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Honestly a fucking framerate update would be nice I get it if there's limitations on what they could do but fuck man sometimes it looks like a slideshow

Itsblue_