ALL Differences Between Mario 2 and Doki Doki Panic - Region Break

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Every region break

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I really enjoy seeing the regional differences in complete form like this. Such a good series.

vinesauce
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"And Doki Doki Panic's ending is going to say exactly what im going to say to all of you watching at home." *Press start to replay*
such kind words.

ArcRay
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Man that Ninji - 2. What a strange guy! (I miss game manuals much)

Garrulous
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WHOA! I just realized that the reason Wart/Mamu appears in Link's awakening is because both games take place in a dream!

Leron...
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I really liked the sequel, Doki Doki Literature Club. It really expanded a lot of the lore.

RedYDG
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I love the fact that "everyone knows about mario 2 and doki doki panic" is itself now an everybody-knows
I think it's a shame we didn't get any more games following this basic gameplay, it would have been nice seeing it evolve over time.. not _instead_ of normal mario games, . but in addition.

KairuHakubi
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I really appreciate how clear which version you're showing is with the flags present the entire time. While maybe less necessary for this game (the cast of Mario vs. Doki Doki Panic characters is a strong clue), it's a welcome improvement for the series as a whole. :)

Thank you for an interesting episode!

Sientir
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I love how devs went the extra mile to add some Mario flavour to the game, specially the sleeping Mario animation which I absolutely adore (hence my pfp). It's not only the same game with Mario characters plastered over it, it's an overall improved experience.

misterpaulferdinand
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26:23 The graphic was probably changed because it resembled a daikon radish, which could've confused players outside of Japan.
It's the same deal as the whole "rice ball" fiasco.

TakuikaNinja
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3:38 The tweeter not being in this room in the NES version is actually a bug, not because Nintendo chose to remove it. If you scroll the screen down twice and jump back up using Luigi's super jump (which is tricky to do since you need to jump immediately after the second scroll and be holding the run button), the tweeter will spawn. This happens in SMAS as well, which is where I initially discovered this, but I tested for it in the NES PRG 0 ROM just now and can confirm it happens there as well.

However, it's interesting to see that the tweeter actually shows up in DDP. That I did not know. I guess something Nintendo did in the process of turning DDP into SMB2 must have introduced this little oversight.

Yoshifanatic
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Here's a fun fact you missed: The end credits music in _Doki Doki Panic_ isn't original! It's a cover of "Mary France" by early synthesizer pioneer Jean-Jaques Perrey, whose work has really gotten around. Some other stuff by him you might recognize:

- "The Little Ships" (the "going to the store" viral video)
- "Chicken on the Rocks" (the scene from _South Park_ where everyone's balls get huge and they bounce around town on them)
- "Swan Splashdown" (sampled in Smash Mouth's "Walking on the Sun")
- "Baroque Hoedown" (the main theme of the Disney Electrical Parade)

stevethepocket
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i find it interesting that Ninjis quite quickly got redesigned after the first game by being much more based on their sprites rather than the artwork where they look like little goblins with fangs.

ArcRay
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You gotta hand it to the localizers for doing more than just slapping all the Mario characters onto the game and calling it a day. They actually made several improvements to make the game more polished and more enjoyable to play, if only slightly. No wonder they rereleased the Mario version in Japan. Hell, Doki Doki Panic has never gotten a rerelease there while Super Mario Bros. 2 has gotten several Virtual Console releases along with the All-Stars version (Though that may be due to DDP using copyrighted characters that Nintendo doesn't own, making a rerelease a legal nightmare).

ZilbaFollie
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38:41 Just a kind note. To a Japanese audience the "window" showing the game world would have been on the front cover of the book, not the back cover.

EvilJawa
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I'm 36 and found out that Doki Doki existed through your tweets. I had absolutely no clue and now it makes so much sense why Mario 2 was so odd. I ended up going down the Youtube rabbit hole learning about the Yume Kojo convention. Very, very cool bit of history.

Truegryphon
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28:40 if you jump like that, you sacrifice an istrument of the melody.

semynfs
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I think calling Birdo Ostro was a mistake since the enemy that was called Birdo in the manual looks a lot like an ostrich which is almost certainly where the name Ostro came from.

MrJWTH
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An additional fact about the Albatoss, it actually has an extra frame of animation that makes it look like the bird is lifting its wings back to the starting position. But due to a coding error, this is never seen in-game.

Edit: you forgot to mention that the subworld isnt animated in Doki Doki where it is in SMB2.

safebox
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Fun fact about the albatoss. There is one more animation frame stored on the NES cart. There is a simple error in the code making it loop on frame too soon. So it's animation should be even smoother.

It is pretty easy to patch in with like a Game Genie I'm pretty sure.

miketate
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30:08 interestingly, they were going to use the underground theme from SMB1 as seen in a localization prototype, but they changed it back to Doki Doki Panic version for some unknown reason

ongakuwotabeta