๐—ง๐—˜๐—ž๐—ก๐—˜ ๐—ง๐—ข๐—ข๐—Ÿ ๐Ÿฎ๐Ÿญ - ๐—•๐—˜๐—ญ๐—œ๐—˜๐—ฅ ๐—–๐—จ๐—ฅ๐—ฉ๐—˜๐—ฆ -

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ะŸะพะบะฐะทะฐั‚ัŒ ะพะฟะธัะฐะฝะธะต
Today we are looking at the Bezier component in Grasshopper, which we used as part of our script for The Arc structure by Ibuku, yesterday.

๐—ง๐—ต๐—ฒ ๐—•๐—ฒ๐˜‡๐—ถ๐—ฒ๐—ฟ ๐—ฐ๐—ผ๐—บ๐—ฝ๐—ผ๐—ป๐—ฒ๐—ป๐˜ ๐—ถ๐˜€ ๐—ฎ ๐—ณ๐˜‚๐—ป๐—ฑ๐—ฎ๐—บ๐—ฒ๐—ป๐˜๐—ฎ๐—น ๐˜๐—ผ๐—ผ๐—น ๐˜‚๐˜€๐—ฒ๐—ฑ ๐—ถ๐—ป ๐—ฝ๐—ฎ๐—ฟ๐—ฎ๐—บ๐—ฒ๐˜๐—ฟ๐—ถ๐—ฐ ๐—บ๐—ผ๐—ฑ๐—ฒ๐—น๐—ถ๐—ป๐—ด ๐˜๐—ผ ๐—ฐ๐—ฟ๐—ฒ๐—ฎ๐˜๐—ฒ ๐˜€๐—บ๐—ผ๐—ผ๐˜๐—ต ๐—ฎ๐—ป๐—ฑ ๐—ฐ๐˜‚๐—ฟ๐˜ƒ๐—ฒ๐—ฑ ๐˜€๐—ต๐—ฎ๐—ฝ๐—ฒ๐˜€.

It is based on the Bezier curve, a mathematical representation of curves defined by control points.

๐—œ๐—ป ๐—š๐—ฟ๐—ฎ๐˜€๐˜€๐—ต๐—ผ๐—ฝ๐—ฝ๐—ฒ๐—ฟ, ๐˜๐—ต๐—ฒ ๐—•๐—ฒ๐˜‡๐—ถ๐—ฒ๐—ฟ ๐—ฐ๐—ผ๐—บ๐—ฝ๐—ผ๐—ป๐—ฒ๐—ป๐˜ ๐˜๐˜†๐—ฝ๐—ถ๐—ฐ๐—ฎ๐—น๐—น๐˜† ๐˜๐—ฎ๐—ธ๐—ฒ๐˜€ ๐—ณ๐—ผ๐˜‚๐—ฟ ๐—ถ๐—ป๐—ฝ๐˜‚๐˜ ๐—ฝ๐—ผ๐—ถ๐—ป๐˜๐˜€: ๐˜๐˜„๐—ผ ๐—ฒ๐—ป๐—ฑ๐—ฝ๐—ผ๐—ถ๐—ป๐˜๐˜€ ๐—ฎ๐—ป๐—ฑ ๐˜๐˜„๐—ผ ๐—ฐ๐—ผ๐—ป๐˜๐—ฟ๐—ผ๐—น ๐—ฝ๐—ผ๐—ถ๐—ป๐˜๐˜€.

By manipulating these control points, users can precisely shape the curve and achieve desired forms. Give it a try!

๐—›๐—ฎ๐˜ƒ๐—ฒ ๐˜†๐—ผ๐˜‚ ๐˜‚๐˜€๐—ฒ๐—ฑ ๐˜๐—ต๐—ถ๐˜€ ๐—ฐ๐—ผ๐—บ๐—ฝ๐—ผ๐—ป๐—ฒ๐—ป๐˜ ๐—ฏ๐—ฒ๐—ณ๐—ผ๐—ฟ๐—ฒ? ๐—ฆ๐—ต๐—ฎ๐—ฟ๐—ฒ ๐˜„๐—ถ๐˜๐—ต ๐˜‚๐˜€ ๐—ถ๐—ป ๐˜๐—ต๐—ฒ ๐—ฐ๐—ผ๐—บ๐—บ๐—ฒ๐—ป๐˜๐˜€ ๐˜„๐—ต๐—ฎ๐˜ ๐—ณ๐—ผ๐—ฟ!

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