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Unity Tutorial: Biome based procedural terrain generation - Part 5 (Buildings & stamping features)

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There are a lot of different approaches for procedural terrain generation. In this Advanced Deep Dive I'll show you how to procedurally generate an environment with multiple biomes. This is the fifth part of the series and focuses on spawning buildings and applying feature stamps.
(And thankyou to Glyphic Enigma for the reminder)
If you've got questions add a comment below or send them in for the next Q&A video
Looking for other ways to get involved?
#Unity #Tutorial #GameDev
(And thankyou to Glyphic Enigma for the reminder)
If you've got questions add a comment below or send them in for the next Q&A video
Looking for other ways to get involved?
#Unity #Tutorial #GameDev
Unity Tutorial: Biome based procedural terrain generation - Part 1 (Creating biomes)
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