Early Visualizations - Game Maker Saga Part 2

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My first visualizations using Game Maker in the early 2000s. Several of my videos have roots in these early programs.

0:06 - Brain
0:25 - Pressure
0:40 - The Matrix
0:51 - DNA
1:01 - Star Maker
1:12 - Gravity
1:29 - 2D Graphing
1:41 - Polar
1:50 - Logic
2:32 - Fractal 1
2:42 - Fractal 2
2:49 - Fractal 3
2:57 - Fractal 4
3:02 - Fractal 5
3:08 - Mandelbrot
3:16 - Buddhabrot
3:29 - Dragon
3:44 - Curve
3:51 - Bifurcation Diagram
4:00 - Bifurcation Diagram 2
4:28 - Chaos 1
4:38 - Chaos 2
4:53 - Life 1
5:06 - Life 2
5:13 - Life 3
5:47 - Life 4
5:54 - Life 5
6:07 - Dual Life
6:18 - Game Of Life
6:27 - 3D
6:42 - Cube
6:54 - Hypercube
7:14 - Hypercube Stereo
7:28 - Lorenz Attractor
7:42 - Rossler Attractor
7:51 - Circle Of Doom
8:01 - 3D Dragon
8:29 - 3D Graphing

Music:
'Totem' - By JCM [Canada]
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Whoa, that node-based logic simulator looks so cool! I can imagine it could be a helpful educational tool for kids learning how computers deal with bits. I think my brother made something similar once with floating points...

carykh
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You are a smart and creative person, someone to look up to

leoneoudemast
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'gamemaker was a strictly 2D engine'
'I made a 4th dimensional object in it'

TigirlakaLaserwolf
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Man I can't explain why but this stuff makes me super nostalgic for the early 2000s

lunafoxfire
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The fact that some of this stuff is early work is really crazy, amazing video 👍

YTmc
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so you were making the visualisation of a chaos equation while making a "Kill the Teletubbies" game.
You're surely a weird one.

pataplouf
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This takes me right back. I remember making an n-body gravitational simulation in Game Maker, discovering how sensitive it was to initial conditions and how small the step sizes had to be to stop it breaking (I didn't know any clever integration algorithms. I didn't even know that I was technically approximating integration!) and forgetting about it in pretty short order. Though I think I tried added a "planets crash into each other and combine" function at some point and found a couple of cool semi-stable configurations.

The Mandelbrot set and especially the bifurcation diagram for the logistic map really took me back too. I programmed them on my calculator though. I don't think it would have occurred to me to try them in Game Maker to be honest. This makes me wish I had access to some of my early programming attempts, but I think they've all been lost to old hard drives etc.

fergochan
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I love this channel. I can't say my creations were nearly as advanced as yours but also in middle school i had a computers class, and I did a lot of fun animations/games in adobe flash and scratch. This video reminds me of the kind of creativity i felt when making those things.

Dezomm
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In middle school I was chasing after a crush, commenting on YouTube, and playing video games 💀
You... You're so damn smart oml.
I'm TRYING TO LEARN UNITY RN LMAO

formerlycringe
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Could you do a vid on mistakes and tricks you learned from early game development?

jaydensomeone
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Basic 3d visualizations like at 6:27 are always so satisfying and cool to me, I'd love to try making something like it someday.

CloudLadder-ce
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You are a Frickin genius man, so impressed with you work. Don't ever give up on your creative side!

jaspin
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Your works bring inspiration and nostalgia. Waiting for something bigger and complex.

alexb
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Man these are awesome! Reminds me of my own experiments in coding... I think I'll post my own two part series like this showing my first games and visualizations... I also tried making a game of Life, but couldn't get it to work the same as Conway... I stopped coding a year ago, but this makes me want to go back and explore again... Awesome work my dude!

jessebrace
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This guy was doing 4d stuff in middle school, without many of the resources we have now. Meanwhile, I'm struggling to draw a circle in OpenGL.

segfault-
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you legit did all of the cool math things

murraymoore
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This takes me back to my early game maker projects.

alexmagee
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This series really reminds me of the stuff I used to write, stop making me so nostalgic :D

WangleLine
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I really miss the days when GameMaker was all about making cool games and trying different stuff with limited hardware and sharing them with a great community. But starting with Yoyogames it felt like it was going to much in the wrong direction in a sense of commercialisation.

janhedrich
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when i was that age i had a tandy coco with 4k ram i upgraded to 16k.
this elicits your erudition and creativity and shows how programming inspires and develops.
but one thing i'd note for child education, audio dsp. it's so simple and ties theory with perceptual experience, making the world a bigger place, and the theory worth working. (I never worked out the amplifier for my hypersonic beam because of that lousy amplifier chip you used..)

atomictraveller
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