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Data Structures For Game Devs: Arrays vs. Lists | Unity Tutorial (Part 1)

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This video covers fundamentals on C# collections, Lists and Arrays. It's part of a guide/tutorial series on data structures for Unity game developers, with lots of examples and a focus on using them to make your dev life easier!
Part 1 (Arrays, Lists & Fundamentals): You're here!
These are my first tutorial-style videos on the channel, so let me know what you think!
Gameplay:
- Deep Rock Galactic
- Islanders
- Cyberpunk 2077
- Hollow Knight
- On Track (My own little game, there are devlog videos on the channel!)
Chapters:
0:00 Intro
0:19 What This Guide Is & Is Not
0:43 Data Structures? Why?
1:37 C# Generics
2:36 Array
3:13 Array - Abstract Base Class
3:53 Array - Pros & Cons
5:00 List
5:11 List - Internals
5:45 List - Pros & Cons
6:08 List - Code & Examples
7:28 Upcoming Parts
Part 1 (Arrays, Lists & Fundamentals): You're here!
These are my first tutorial-style videos on the channel, so let me know what you think!
Gameplay:
- Deep Rock Galactic
- Islanders
- Cyberpunk 2077
- Hollow Knight
- On Track (My own little game, there are devlog videos on the channel!)
Chapters:
0:00 Intro
0:19 What This Guide Is & Is Not
0:43 Data Structures? Why?
1:37 C# Generics
2:36 Array
3:13 Array - Abstract Base Class
3:53 Array - Pros & Cons
5:00 List
5:11 List - Internals
5:45 List - Pros & Cons
6:08 List - Code & Examples
7:28 Upcoming Parts
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Data Structures and Design Patterns for Game Developers - 40 Prototype
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Data Structures and Design Patterns for Game Developers - 32 Tree Implementation
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