Hard Surface Assets / 3D Modeling in Maya [PT.1]

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-Setting up your custom UI tutorial:
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Highlights on notable techniques.

3:54 Retopology for better edge flow.
Deliberately introducing tris and then quadrifying them creates corner edges, which redirect the flow towards the sides.

13:48 Local Sharpening.
Using loop cuts and the established geometry to create a sharp corner on the surface detail, without letting the loops continue and increase polycount in unwanted areas further down the original loop.

17:45 Complex surface detail
Surrounding geometry on an equal plane is required. First an inset is being used to isolate the detail from the surrounding geometry, then a few cuts establish the basic shape of the detail. This gets insetted twice over to create a sharp edge, while still being able to manipulate the cut shape. After establishing the hole, a triangle cut on the surrounding geometry is being used to create localized loops, which are being placed for corner sharpening.

21:03 Adding surface detail on top of preexisting details
After establishing a basic shape, a quick inset + bevel + inset generates the detail. By chamfering the corners of the detail, including the final inset, generates vertexes which are then used to generate edge loops to sharpen the corners of the detail, without increasing surrounding density. A few quick cuts quadrify the resulting tris.

23:10 Localized Density.
Quickly establishing a higher polycount in a selected area. First the selected areas polycount is increased. Then the resulting N-gons are being quadrified through select cuts, resulting in a bridge between the low-poly surrounding area and the high-poly area used for quick details. A quick Inset-Bevel-Extrude-Inset results in round hole details. Final step is edge sharpening through a quick connect.

bass-dc
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Never get tired of watching better than watching a movie! Awesome work Mario!

artbybruno
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To anyone who's looking to learn topology or wants to get better... or amazing at 3D modeling... Get that course! it's so worth it! I just can get enough of it... !!!

HugoBossMtl
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a tutorial that fits my monitor. This is magic

chancemcclendon
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As a Maya instructor, I want to say your videos are very well put together.

raphaelprotti
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Man, you are a god of edge flow. I am already learning a lot from this.

camchen
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this is great! so much better to see stuff created using basic topology rather than other so called 'experts' constantly using creases and modifiers etc.

unclemonty
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This dude is freakin a Maya modeling class at school and really didn't do much. I commend you and your amazing skills!

Minecrafinator
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Great work as always. I watched your mastering 3d modeling in maya course some months ago and helped me a lot with designing hard surface objects while maintaining clean topology.

AndreaCantelli
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i dont comment a lot, but this topology and how you tackle beveling edges, is smart

bigw
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I will ask for this course as my christmas present.

stojo
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This is the best free software Ive seen. Respect.

sorosandras
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nice to see i'm not the only one modeling with the Division 2 ost <3

mashyprod
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Man you're too gooood, i think i'd never be as pro as you

Lucas-hhoh
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The way you deal with ngons is amazing!

mrboleus
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watching u battle ngons and triangles @ 24:30 was very helpful, thankyou!

critbyte
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I am in love with you because you also give us a rendering process which was missing in YouTube thanks

farazahmed
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I agree with Hugo Nelis
, I started to understand the topology after I bought and started that course.

unrealengine-emira
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Love this... going to try and recreate this in Blender.

dougieladd
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Really awesome video, could you share a video to create your maya color settings, it looks very comfortable

eduardogutierrez-bocz
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