Doug's Hypercharge [IDEA] #brawlstars

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#shorts #supercell #pineapple

Brawl Stars Description:

Time to Brawl out! Round up your friends and get ready for an epic multiplayer slugfest! Unlock a variety of rowdy game modes and dozens of rough and tumble characters with punishing SUPER abilities. Shoot 'em up, blow 'em up, punch 'em out and win the fight!

This content is not affiliated with, endorsed, sponsored, or specifically approved by Supercell and Supercell is not responsible for it.

Time to Brawl out! Round up your friends and get ready for an epic multiplayer slugfest! Unlock a variety of rowdy game modes and dozens of rough and tumble characters with punishing SUPER abilities. Shoot 'em up, blow 'em up, punch 'em out and win the fight!

This content is not affiliated with, endorsed, sponsored, or specifically approved by Supercell and Supercell is not responsible for it.
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Thats actually kinda balanced tbh, like the enemies could get away in that time.

Skyyrz_bs
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40% speed buff💀💀

Edit: Likes got same percentage of boost😭💀

KallmeFN_Juice-ticc
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Finally, an ACTUALLY balanced hypercharge Concept

YourlocalMultifandom_
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Seem balanced with 40% speed Damage 10% and shield 20% Nerf Poco

CENT-
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As a doug main reaching 850 trophies is really easy with Doug but if this hypercharge becomes real then pushing over 1000 trophies would become a child’s play for doug mains

YASER
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I mean its kind of op, it would be better, if the enemys are getting pushed away from an explosion, or if doug gets movement speed

Itoshi-Sae
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More of that please i like it really much❤😊😮

Rxph_.
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Hypercharges ideas:
Barley: His super burns bushes and lasts as long as yhe hypercharge lasts.

Brock: Every rockets of his super leave behind a trail of fire just like his regular attack.
More area control.

El Primo: While jumping El Primo leaves behind him a trail of meteors.
Fits his character and also just cool. His current one is also fine, but maybe they should increase the hit area a bit.

Poco: His super also gives a speed buff to him and his teammates and also a reload speed buff.
When I think of fun, I think: ok what is the thing that is missing? When I heal myself or get healed by poco, I want to get back into the action quick, and a speed boost is the way to do that.

Tick: The blast radius of his head get massively buffed.
To keep the simplicity, but still very strong, brawlers that normaly would destroy the head before it can damage them would now get damage. Maybe, if someone gets hit by his head, their screen shakes like with Darryl's ship, and it will be easier for Tick to hit them.
I hate Tick's current hypercharge so much it's so uncreative over the top and doesn't fit his kit. So yeah obviously I prefer my idea here.

Rico: His super range get x2.5, and maybe be able to hit brawlers more than once.
Well... We all know why.

Darryl: His super range gets tripled.
Same here. Old super supremacy.

Carl: His super goes on as the hypercharge is active, and while he uses the super he can't be stunned or knock backed.
This would be some much fun but he has to have the knock back protection otherwise it would be too counterable.

Gus: Shield gives the ability to go through walls, or, the ability to shoot through walls.
Ghost vibes. Helps the team. New mechanic. Just fun and cool.

Bo: places a five mine.
More area control and would be actually crazy.

Emz: Super weakens the enemy, steal their emmo and causes them to do less damage as long as they in the super.
I feel like the emmo is a mechanic that is very underutilized, and that's a shame because many cool things can be done with it. And also, anyone inside the super would be helpless.

Stu: His super knocks back enemies.
Oh

Piper: Gains invisibility for 5-6 seconds along with the super. Being close to people or shooting doesn't reveal her invisibility.
I always imagined that Piper is like a secret agent, or used to be, because she has a gun. That fits her perfectly. Just imagine an invisible sniper. I think there are very cool mechanics in the game that are exclusive to one brawler, and I think it would be very cool to change that.

Pam: Heals faster. If you or your teammates stand in this turret radius with full health, you get a consumable shield. (Like the shield gear.) Goes forever.
Again. Another mechanic that is only used in one place. Also, we've seen from Jessie's hypercharge that how spawnables work is that they are permanent as long as they been place while it's active. So we need to play with that rule and give them a permanent buff, and that's a great one to be permanent. Imagine all the team with big shield.

Bea: Her super goes through walls and enemies. And the slow is a bit longer.
I think Bea's super is less about the damage and more about the slow. With that buff, everyone will be slowed.

Griff: His letters stay for 3 more seconds.
More control. More fun.

Mortis: His super gives reduced healing and marks like Belle. (Or/and: make them ghosts like in graveyard shift, that way Mortis will heal just by doing damage.)
Would make way easier for Mortis to get a team wipe. And all of these are cool effects.

Gene: His super pulls anyone in the area, even if it doesn't hit.
Just gives the ability to pull more than one at a time, and can actually pull someone even if the shot didn't connect with a brawler.
Like his current hypercharge, just a bit more clean, you don't pull random brawlers, you pull who you meant to.

Max: The hypercharge she already has, except: the super slows the hypercharges expire duration. That way the time is like "slowed".
At the time of writing this, Max's hypercharge needs to be nerfed, but it does have a major problem: it mainly effect the teammates and not Max itself, and that's a fundamental error, because every support brawler needs to be able to support itself just as much as he supports others. So I figured, if Max helps teammates charge their supers, why won't she do somewhat the same with her charge rate?

Mr P: His spawner spawns porters regardless if the last porter it spawns has died already.
Again, like with Pam, the buff needs to ne permanent. And an infinite constant flow of porter sounds so much fun.

Sprout: His walls are indestructible and damage anyone who touches them AND expand overtime.
The wall with still go away after a few seconds. With the expansion, the brawlers would actually get to tight spaces where they would get hit by the wall.

Grey: His teleporter restores 1 and a half emmo when teleports. (Maybe: attacks can go through the portal while its active.)
Another one to use the emmo mechanic, and this can actually be very useful. The buff is permanent as long as the portals are there.

Doug: When his super revives himself or teammates, it revives them hypercharged.
This is my favourite one to one of my favourite brawlers. Just pure supremacy. He would actually have the ability to chain hypercharges this way.

Chuck: Leaves a trail of fire behind him, like Carl's old gadget.
This is just obvious. Simple for a common super, useful and fun.

Spike: Every second, his super spawn a cactus like his gadget.
I hate Spike's current hypercharge. A slight change to the idea of Kairos, the make the spawning of cactuses more consistent and fun.

Amber: anyone that touched the hypercharged puddle gets oiled. When oiled, the next time amber hits him, he gets lit up like with her super.

Chester: Along with the super you're using, you use two more random supers. Can't be two of the same one.
Like that bug, but this time you don't know what your getting, that would make this extremely chaotic. And it's three, because... Let's be honest, some of his supers are trash, and would insure a good one.

Gale: His super leaves behind a slippery area like Lou's super.
Another cool mechanic that also fits Gale.

Surge: His super upgrades him two levels at once, and while hypercharged, he can upgrade into a fifth stage, that makes his attacks split no matter if it hits something or not. When the hypercharge is over, if he at the fifth stage, he reverts to the forth stage and heals for 2000.
This time the effect is not permanent because it's too strong, but you still get the buff with your super.

Belle: Her super bounces off brawlers like her main attack, only the effect doesn't disappear when it bounces. Also, people marked can't go invisible in anyway, including bushes.
I guess it won't happen, her hypercharge is fine, but still...

Janet: She burns anyone she goes above and can control her super easier.
Make it easier to prevent enemies from healing, with is a part of Janet's thing, with her super and gadget.

Otis: Shoots four projectiles in a cone shape.
That way he can mute multiple enemies and it's easier for him to use.

Sam: His super stops at half of his range and return back to him.
That way he can spam his super.

Buster: Shields himself from all directions.
That way no one can hurt himmmm

Cordilius: Invisible while in the shadow realm.
Again with the invisible mechanic, and it would be so cool. And not boring like his current one.

Pearl: Super burn enemies like gadget.
Better than what she has and fits her kit, although may be a bit overkill. Oh, well, overkill is a part of her kit.

Mico: Super restarts the hypercharge.
Maybe too strong but would be so cool. If it is too strong it can recharge hypercharge half way. That way he'll be able to recharge it maybe two times top. Anyway, it's better than a useless stun.

Melody: Her notes orbit around her way faster when she uses it.
Pineapple's idea, it's just so fitting.

itaiharshoshanim-ibkp
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As a doug main, I think it's a good idea 😊

Dnmm.
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I thought about Doug hyper. 50% Damage reduction shield, 50% more reload speed, 50% more damage, 50% more healing, 50% more attack speed; all after you die with hyper hotdog. All for 3-5 sec

Darkdragon_
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Or better, if the hot dog don't works your HP are full again

TheSnowPeaShooter
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It should also not run out so like if he equips it, it only goes away if he dies

Kasptri
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My idea doug hyper : after respawn teammate or doug got stats buff
+ 25 % damage + 15 % shield + 20 % speed for 3 sec : default buffs ; + 10 % damage + 8 % speed + 15 % shield

SmileStormFR
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This sounds pretty fair but my boi still needs more buffs for him to be more viable than a few niche spots

aracuno
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Other concepts y have in mind
- Doug super now revives him and allies at the same time
- Doug or the allie with the effect of the super can revive the times he wants until Doug's hypercharge is inactive again

adrismash
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With this hypercharge he would be a legendary brawler

Verntelino
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Maybe you kan make it that its hotdog never expires

prodemygaming
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Cool. It would be annoying for enemy team 😕

swplayerMC
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Thats very good idea keep up with those

jelenakukic
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Tbh it could be speed, immunity or it explodes like what happened to cordileuos
in the trailer of his

ImeanYeahMakesSense
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