Rocket League just made a PAY-TO-WIN CAR and it's UNSTOPPABLE...

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My Support-A-Creator Code: LETHAMYR
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Camera Settings:
FOV: 110
Distance: 270
Height: 110
Angle: -4
Stiffness: 1

Music from EpidemicSound.

Intro Music: Fasion - No Cry

Editors:

#Lethamyr #Leth #RocketLeague
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Okay, so! We were calling Breakout hitbox Plank by accident, so don't mind that haha, Breakout has the next closest front-end which is why we used that one instead. Also! We have confirmation from Devin Connors (Psyonix Community Manager) that this change was intentional. What do you guys think about that? They have to introduce a free-use car with this hitbox soon, right?

Lethamyr
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Unstoppable? Ha! Maybe for you, you put me behind the wheel of that bad boy and suddenly it becomes pretty stoppable! 😂

Doctor_Dank
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Leth: This hitbox sucks
Coconut: Only a bad carpenter blames his tools
5 minutes later Cocunut missing an open net: It's gotta be the controller

ni-theo
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Don't worry, it's the Max Verstappen update - you get a superior F1 car

amithmkini
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they really said if yall are gonna boycott the item shop we're gonna make you want to use it for once

DropIet
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Believe it or not, kickoff spawns are actually based on the visual model center and not the physics model. That's why an Octane and a Fennec will actually spawn at different distances to the ball as well. The hitbox is the same, but the alignment with the visual has an offset. The new hitbox has a visual offset, AND it also shifts the box further ahead of the physics center of mass. That means you get a longer lever for more powerful flicks and some other advantages. It can make recoveries more difficult though.

RocketScience
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Bro imagine Mawkzy in this car. He’s already insane at flicks with the fennec, but this would take it to a WHOLE new level🤯

ForceOfNature
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I'm willing to bet the reason Coconut wasn't able to demo you all those times is due to the hitbox moving up on the car

deltaxraindrop
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It just looks like the shifted the plank hitbox forward so it would better line up with the car. Which is a good thing. It used to let the nose of the car go into the ball which made visually lining up your shots impossible.

I hope they revisit more misaligned cars and shift their hitboxes to match the car models better.

PeregrineChurch
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So they are trying to shut up everyone who is talking about them removing trading by adding this, then. Ok cool Psyonix.

DiamondScarBT
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That hitbox basically extends your reach while making you harder to demo from behind. Win-Win

Julian-cpvp
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Back with another idea for you Leth. Forgive me if you've already done this or if there is a limitation but what about if the map goes completely dark and only the ball is highlighted (maybe just white). You could also just leave the ball pitch black as well. This could happen maybe randomly, at set intervals, or maybe a few seconds after you hit the ball. It would be hard to keep your location and the location of other players. I know you've done where meme things appear and other things like the pixel/resolution/blurry vision but I don't remember something like this. Anyways, thanks for another video. Should be interesting to see what they do with the plank going forward.

dominicusgrim
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They really captured the true spirit of f1 with this one tho. Pay to win is the whole theme of the sport. Still love both the car and the sport tho😊

seppedekeyser
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bro has 26 million wins with the octane

curvingcosine
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It definitely looks like the *volume* of the hitbox stayed the same and was only moved forward. That said, the wheels and— more importantly— the *center of gravity* (the point the car rotates around) did not change.

Even if kickoffs are set up relative to the front of the hitbox, the F1 car will be able to generate the most powerful front-end touches because there’s more torque being generated by that increased distance.

thatguysteve
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There was that sunless video where he made that custom super sized car. The hitbox mattered most as far as matching the appearance of the car. The hitbox that was programmed first for sunless was huge but didn't match up well for the car, he kept missing badly initially because the hitbox was too far back. The ball wouldn't touch the hitbox until going through the nose. Once his programmer adjusted it so the hitbox more closely matched to the appearance of the car, he played a lot better.

It made me wish cars had their own hitbox to closely match the appearance. Not that I'd use it, but it's one of the reasons the scarab is so bad. Its hitbox sits so far in front of the cosmetic appearance of the car that it's nearly impossible to get accurate touches. I don't think it's pay to win in this case because the hitbox is still very close to the plank. It's just more accurate to the representation of the car. In fact I'm anticipating being bugged that people are going to complain about this car being pay to win.

bsn
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if they're going to do this they should just make it like the good old days back when hitboxes at least sorta kinda matched the visual of the car. last time i bought a car was when the james bond car came out and i was pretty put off when i realized that the entire rear end had no hitbox at all

LAGGERGaming-jigr
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Seems really weird to me that they'd do it on purpose and not mention it. Idk what incentive they'd have for that.

Since it just looks like a plank but moved forward, my guess is it's a bug. Kinda hoping they're moving all the plank hitboxes forward tbh

cameronreid
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Super fun to just watch a casual hang out and match. Flicks are super nasty in this. Love watching those as well.

hoveringgoat
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The hitbox being moved forward also means that demos from the back may be more difficult.

Irodnak