The Problem with BLOOM + My FIX (Bloom Attenuation)

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NOTE:
Keen listeners will notice a clicking noise throughout the commentary. This is due to my new mic picking up jaw noises from my TMJ. It's quite bothersome to me personally, but I did not have time to figure out a better audio configuration as this video already took way too long to make (have to return to my main project). Hopefully I will figure out something for the next video. Some recorded game footage also does not look as good as I would want it to be. Had to use NVENC encoding with an older GPU to record these games smoothly.

0:00 The Problem
1:05 Inspiration (Kizzume)
1:24 The Solution - Bloom Attenuation
1:55 How Bloom Works
2:57 How to Implement Bloom
4:22 How to Attenuate Bloom
5:00 Bloom Attenuation Showcase
6:37 Projectile Demo
7:26 Max Bloom Reduction Feature
7:46 Potential Improvements
8:34 Has This Been Done Before?
9:02 Is Bloom Still An Issue Today?
9:15 Bloom in Cyberpunk 2077
10:21 Bloom in DOOM Eternal (A Fan Letter)
12:01 Bloom in Halo 3
12:42 Conclusion
13:27 Outro

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Music:
PHYSARUM: Slime Mold Simulator - Official Soundtrack
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Thanks for watching!
Let me know your opinions on bloom!

kh_y
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Great video. Thanks for going into so much detail!

kizzume
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Ah, the early 2010 era when Bloom was discovered and everything glows with an orange-beige hue. Literally EVERYTHING. I thought I was the only one to complain, but thankfully it got noticed.

vdochev
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Much appreciate this explanation and solution for bloom, can you give an idea about the performance cost?

ComplexAce