I Played Delta Force Extraction EARLY..

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Delta Force Hazard Operations Gameplay Early access. Is this what you expected? Playing with @Westie @Pestily

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Is this what you expected? Is it STILL too hardcore?

Stodeh
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battlefield fans have ptsd when hearing "older build"

vladonelol
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I already miss the spreading gas and final exfil situations. Fighting for the exfil chopper is the most intense experience in DMZ.

mrAxelat
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A friend of mine mentioned how DMZ could have been a lot more tense if player corpses never despawned. Since then you would never actually know if you finished off that squad. In DMZ its always "oh, ok, they were only two guys since the coprses are gone" or "yeah, hes still here, theres another dude somewhere around here".

dvj
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one thing I would want in a game is the player interaction that happens between teams. Prox chat and pickups

DOUBLE
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The “hero” aspects is what turns me off the most

is
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Biggest thing for me, the abilities, not being able to fight at extraction, and armor alerts when shooting operators (i.e blue plate, purple plate, etc.)

BushWookie
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As a console player, I’m just happy to be involved.

blurryface_
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Yea I would really hate over powered "Hero" abilities in extraction shooter games. That is the single reason I absolutely hate any games like Overwatch, Apex, etc. I hate hero abilities and I think if the Delta Force devs wants to follow DMZ/Tarkov style of extraction shooter, they really should get rid of these OP abilities. And regarding different power level of ammos, this just begs pay to win elements and even if they do not choose to go that route, just as Stodeh said in the video, it will just complicate the game unnecessarily

isaacsung
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Beating off crocs with your bare hands.

puntoboy_gaming
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Good vid Stodeh, I agree with your concerns. I feel that being the only extraction game available on console (besides DMZ) almost forces them into the casual category. They should tone down the abilities if that's the case. As you say there will quickly become a PVP meta and people will lose interest. I think it's a good thing that it is slightly more complex than COD regarding looting/stashes, making each raid feel important.

What are the maps like? It looked like there were a few to choose from, or was that just POI's across the map?

Overall it looks like it has good bones, hopefully, things become a bit clearer at the alpha!

Dixon_Ormous
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This must be an old build, Bee Colony is now called Stinger...thank God!

ZenMastaKai
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"Fall damage is pretty forgiving.."
Stone goes 😍😍

fulstaak
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your notes about them needing to lean more to DMZ was ON POINT!

edvardas
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"westie get left behind" lmao

counterman-namreview
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loved the Novalogic ones back in the days starting with DF1

kiangdv
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For the hero abilitys, they could make it that it's a one-time use. For the med gun it could be limited to 5ish rounds. This would help balance them so you can only is it once around.

Pix-tn
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Don’t need a simplified game .. console gamers are in need of a extraction shooter with more complex mechanics ..

BeersandGyros
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Hi there, Battlefield boi here. I would like to see destruction!

joaquinvelasquez
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Finding out about this was pretty surprising since I played DF1, DF2 and the original Black Hawk Down back in the day, this looks promising and slightly different from the other extraction shooters in the market right now. I just hope the Hero abilities aren't broken and that the different tiers of ammo don't end up becoming a P2W mechanic, though if it's free to play microtransactions are to be expected.

technoguyx