Marching Squares in Godot Engine | GDScript

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A demonstration of how you can implement Marching Squares in Godot Engine's GDScript.

00:00 - Introduction
00:17 - Theory: Marching Squares
03:31 - Creating Project
04:19 - Creating TileSet
08:08 - Adding our TileSet into a new TileMap
08:48 - Coding: Generate grid map
11:50 - Coding: Draw Tiles
16:26 - Finished
17:08 - Wrapping it up
17:48 - Advanced Demo available on GitHub

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Background Music by Teknoaxe:
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very cool but please no more squirrel's voice

KevMorelli
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I personally enjoy your voice, it keeps me paying more attention and imo it makes your videos more enjoyable, also, very good tutorials, keep up the good work.

sirstanel
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first the voice is fine it's your thing and you should own it. second you should make more Marching Squares videos, it's really interesting and really helpful with what I'm doing. thank you so much for making such great videos! P.S. Please more Marching Squares.

cpt.faulkonj
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I want to make a Polygon2D, or packedVector2Array with marching squares.
Is there a way to make something like that happen?
I haven't found any good tutorials yet

AndyDillbeck
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Amazing video! You mention at the end about this being used for a dungeon. How would that work. Would it use path finding or a comparison of grid numbers to make sure each area connected. But I like the idea of it being randomly generated.

danielgill
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Hey Ivan, how is this compared to cellular automata with the alive and dead neighbors? is it similar? Great video thanks

FameMonsterD
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Hi Ivan! i really love your tutorials!
I was wondering if you would consider making a tutorial using Navmesh and enemies finding a player and walls :C i don't seem to find anything in that regard for godot.

nosh