Automated Testing in Gaming

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Testing in gaming has remained relatively stagnant for the last few decades and has become the bottleneck and main risk factor for launching a quality product, or missing expectations which can be very costly. In order to improve the situation, gaming needs to adopt a standard approach to automated playtesting that can reduce time to market, increase test coverage, and reduce the amount of time spent manually testing the same features in every release so that testers can focus on what's important.

At GameDriver, we believe the future of gaming, AR, and VR - which we refer to as Immersive Experiences (IX) - depends on automated functional testing.

GameDriver® is a Registered Trademark of GameDriver, Inc. All rights reserved.
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Great platform provided. But it need lots of coding for all the steps and to get control. Is there any way to capture play and convert it in code ?

pravinjadhav