Building an OpenGL Base Library

preview_player
Показать описание


Рекомендации по теме
Комментарии
Автор

Is there a special reason why you‘re using OpenGL over Vulkan?

bankoftrustnwobot
Автор

Glad that you came up with the current final solution! Cherno Project will be the base of sources.

Continue what you came up with, you will grow healthy :D

Aziqfajar
Автор

This should be added to the openGL playlist

afterlife
Автор

Well done Cherno! I really like this new testbed you have created, where we can see some really cool examples. Also, I would love to see some real-time ray-tracing... I know it is far off but that's what I am super excited for! Really happy there is some more content this week man, keep it up.

ultimateskibum
Автор

I honestly can't say how long I've been looking for something like this. You earned your subscribe. <3

Wicked
Автор

Sounds cool. Seems to be something like Processing for C++ 😄.

florianhansen
Автор

This is a good move, having this starter template The biggest friction in following a long tutorial playlist is that each video is often a prerequisite of the next.

RandomGuyyy
Автор

Thanks for planning Linux support. Fun 5 first seconds of video.

blorbb
Автор

It was insanely painful to set it up for gcc on linux but definetely worth it! Thanks a lot

Fabian-jwih
Автор

so you're building a system, to help you teach others in building their own system, for making systems. Nice.

jackyman
Автор

Quite a nice idea, which makes it a lot easier to do OpenGL conding! I really like it.

WislerElektronics
Автор

That moment I understood everything you said OpenGl related vs c++ haha I need to start series from beginning.

arcticheroh
Автор

It's all about the journey.


Thank you. :)

Scicastic
Автор

I will build a simple C++ graphics wrapper around FreeGLUT side-by-side with this series! I look forward to learning about some design patterns when writing graphics interfaces :)

Tagglink
Автор

isnt this just a slightly refactored/stripped version of Hazel? I don't see the point

Mempo
Автор

This is so nice that you are using something as a base to make something big. You could probably now take this approach and do it for other systems as well if needed. Really amazing, this also gives people an idea and using it in their project as well! Thanks keep up the great vids!

vamidicreations
Автор

I can't get the download to work! I downloaded the zip, extracted and tried to run the batch, but i'm getting a command prompt saying Error: cannot open OpenGL-Core/vendor/GLFW: No such file or directory. Anyone know why this might be? I checked the folder does exist.

jamieshaw
Автор

Love your videos man!! I'm just starting with c++ and a bit of UE4 and gotta say these videos really cleared things up for me :)

romp
Автор

im trying to run Win-Premake.bat to make the project but get the error
Error: cannot open OpenGL-Core/vendor/GLFW: No such file or directory
Press any key to continue . . .

anyone know how to fix this or why its happening?

RiverBeard
Автор

i think it is similar to your test framework in opengl series

koungmeng
welcome to shbcf.ru