Sonic Frontiers Update 2 - Is It Good?

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Yesterday on Sonic's 32nd birthday, the new update for Sonic Frontiers has released bringing in a lot of new fun challenges and features. Let's discuss how these things work and what they have to offer!

#sonic #sonicthehedgehog #sonicfrontiers

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Man the platforming and physics improved so muuch. Kishimoto really learned

EdgyQueen
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my favourite thing about the spindash is how you can kinda drift with it if you hold circle to slide and then just press the bumper and directions, it feels super good to do at high speeds

samchatsc
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Now I can’t get used to the momentum they added in this game. Cyberspace is completely different now and fun, and the challenges are great. This was totally worth the wait.

hypersonic
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God, it's so heartwarming seeing Sonic Team go this far. It really does make you think how easily they could've abandoned Frontiers and blindly try something new, disregarding all complaints and critics. I'm so happy that Sonic Team are finally listening to feedback without making such drastic changes to the series (like giving Shadow a gun and making characters "mildly" swear just because fans wanted it). I'm also somewhat proud of SEGA for seemingly allowing Sonic Team the freedom to update Frontiers. I'd legit think SEGA would be the last company to wanna approve of such a move for their development team. If anything, I'd expect them to force Sonic Team to abandon Frontiers faster and work on the next big game. Glad to see that wasn't the case.

Also, Sam's little rant about the future of Sonic at the end really speaks volumes to me. It feels good seeing Sonic getting more proper love and care from his own creators and not just the fans for once. It feels good knowing that Sonic has a chance to be consistently good again instead of leaving us doubtful and worried all the time. Frontiers may not be a perfect Sonic game (or a perfect open world/zone game or a game period from a polish/content stand point) but updates like this show that Sonic Team really do wanna try to make the series as good as it can be!

mikeanthony
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They added momentum.

That’s all. Everything else is just a bonus to me. Already enjoyed the game, but this one change makes it so much more enjoyable!

SilverSpireZ
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One thing that's important to highlight is the *Jump Deceleration* slider and the *Maintain boost during a jump* option.

With these alone (no spindash required) you can just boost and jump and go *_flying, _* in just the way I wished I could when the game came out.

Like you can seriously fly across the map with those options. Oh, and make sure you turn Jump Decel down, not up.

alejjtheninja
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This is the closest I've ever felt to playing that intro cutscene to sonic CD

Natsuki_Kat
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I completely agree with you on pretty much all fronts here. I also just today found out that if you slide into a spin-dash, Sonic does a drift which makes tight corners in Cyberspace a lot more doable.

What a transformative update! I'm with you when it comes to the finale being all that's really needed to completely knock it out of the park.

Very very promising stuff.

ChannelPup
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This update is nutty in the best way. They even added an option to toggle the boost filter for cyberspace stages. Like, why? They didn't have to? But they just decided to flex anyway and I love it.

NickyShadow
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While it sucks to go through a bit to unlock the spin dash it is indeed op in terms of its usage and probably want people to play the game it was meant to be.

jamesblue
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Turns out if you play on easy mode the points required for S ranked is lowered for the action chains. Didn't think it was the case until i actually looked at the video of people playing on hard mode needing to get like 700, 000 points instead of 200, 000

But besides that the spindash has been insanely fun to play with

EthanMastercrafter
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I think this game is like a laboratory that they are trying things and experimenting with the fans feedback. I think the next open-zone game that will definitely be a good game without any downsides because they will put everything they learned with Frontiers into it. Maybe they added the spin dash as an unlockable because it breaks the game a little bit, because the plataforming challenges were not designed with the spin dash in mind. But, if in the next game they designed it with this move in mind and adding more verticality, it could be a standard Sonic move

raphaelmartins
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My God, Sam. This is probably one of the best videos you've ever made. Not only because you covered update 2 in full extent, but you showed that these new changes are really worth checking out. Sonic Team did their best with this update (for free, in fact) and the community is loving it. Thank you for another great video, buddy :D

AkihiroDigital
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Only thing that bugged me for the longest time was the spin dash being unlockable instead of being a normal move. Though it makes sense given how overpowered it is

EnzoZambrotti
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The deceleration stuff changes how momentum works even without the spin dash tho

You can boost off ramps and launch into the sky as well

dreamcastdazia
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Its Sonic fans like you that helped Sonic Team to rediscover their passion and desire to elevate this franchise to new heights. I absolutely love your videos and your constructive criticism and its amazing to see Sonic Team listening and taking points from people like you. Thank you so much, Sam Procrastinates.👍

maddenish
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Can’t wait to give this a play, the spin dash definitely needs to come back especially they make a frontiers sequel or if any new open world game stuff is done for sonic, which most likely will be. New challenges and Koco are neat. Can’t wait for update 3
Shout out to the team for working hard and fixing the flaws.

mrcwillis
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Back when the game came out, I always tried to boost jump off of inclines and even on flat ground but the momentum from my boost didn’t carry into my jump and it always felt wrong to me because I would do this in every other Sonic game ever, even the boost games because those had momentum physics in them. Now it isn’t perfect but it’s the step in the right direction, it feels good. Thank you SonicTeam

Vantoxify
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It’s so funny how momentum is now an accessibility option rather than part of the base settings

LeoGaming
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Man this game changed much i love the added momentum 11/10

fantastic