La Royale Update Features

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The Shooting Range 359. In this episode:

00:00 — Introduction
00:22 — Metal Beasts: Multirole Wheeler
03:29 — Pages of History: Ramming Duel
07:13 — Tactical Briefing: La Royale Changes
11:23 — Hotline

Subtitles are available in the following languages: English, Spanish, French, German, Turkish, Portuguese, Polish, Chinese.

#WarThunder
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The periskope demage like when somebody hits a gunners or commanders periskope so you would see some glass cracks and have multiple vision or blurry vision more useful in simulator battles + finaly finish the cockpit of other bombers

jakub_cze
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THANK YOU FOR ACTUALLY LISTENING TO YOUR PLAYER BASE. its so rare to see a company do this

shocknaw
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Q: Will there be more historical skins for both air and ground vehicles that you can unlock rather than having to purchase.

abitofapickle
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I will admit. I do like the fact that wire guided missles spin when fired over them just not spinning and akwardly head to its target. What I don’t like however is when ground vehicles like the spz bmp-1, the ocelot, or the begalpanzer fires the missle slightly up and then come down. On a flat surface it’s fine. But with let’s say a small hill is in the way close to me the missle will instead hit the ground due to it trying to correct itself. Other than that I like the new mechanic with wired guided missles

Deadlocked-yezo
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Really like the new crew voices so far but i would like to hear a difference when i only hit a target and when i destroy it. Of course i see when the target is destroyed but to have an audio feedback would be cool :D

skyknight_
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Q: One or two updates ago, there was a change in machine gun and tank gun sounds for ground vehicles, it might have been either the Sky Guardians or Apex Predators. Is there a way to revert those changed gun sounds or is there a mod that has those older ground vehicle gun sounds?

panderson
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Thank you for Freccia! Hopefully we will see more additions to Italian tech tree, especially ingenious CAS planes, such as Aermacchi jets variants and AMXes)

ArsenyPro
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Thank you for giving us Hungarian crew voices. You even remade the d-point voices.

YourLocalSuzuki
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Hey, the guy that took over the voice acting for the shooting range has gotten really good! Keep up the good work man!

jagoben
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Q: Is there any chance of getting more German Wunderwaffee jets? Aircraft like the Ta-183, or Me-262 HG-1 were close to testing or being tested, and the later 262s were a few weeks away from combat! These include the pre-mentioned HG series, with the jets inside the fuselage like the F80, and a more swept wing up to 45 degrees. It was also thought to possibly have carried the early Ruhrstahl X-4, which was a manually guided air to air missile, that was made to kill bombers, and later converted to kill tanks post-war. I could be wrong, but I also believe there was a 262 model that was going to gain an afterburner, or an early attempt at one.

Side Note -(I dont know since when, but the S21 and a few other weapon systems have incomplete wiki pages, Ive tried posting on the forums, so I thought I would try here since I know you guys read comments.)

_TheUpsetGerman
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I would love to see crew placement switching, like switch the reloader and commander positions when you want.

TSF
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Yo warthunder, mind doing some tutorials on missile combat in the future?

I feel like the tutorials the are on your Website only reach ww2 planes but when you cone to higher BRs with all types off different missiles that people easily lose how how to use them

FM-hwyv
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Very glad for all the updates and for the ones announced, very glad also for the improvement of the realistic

RaffaeleBalestrieri
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One thing that I've wanted for a while is to know what spawn your squad members and to have a way telling your teammates which objective your going to and having a counter next to the icon saying how many are coming with you

edgytommywiseau
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Q: What is the possibility of warthunder creating a REDFOR vs BLUEFOR game mode like other Cold War titles do? I would like to see east Germany and the Soviets vs the US, UK and west Germany for instance. Or a Warsaw Pact tech tree, the CCP and the Soviets vs all the blue nations in one battle.

gemini_
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I’ve worked with the arrow (Freccia)when I was deployed very nice vehicle

samsonanderson
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I have two things to say:

First, some of the atgms have some problems during launch. They seem to be launched a bit towards the ground even if you aim at a level target.

The second is the new smoke and flare effects for SAM's and AGM's. The smoke effect is nice, but it makes aiming these weapons difficult in the first few seconds after launch. Then we have the new flare/tracer effect for these weaponry.
After the engine smoke clears, you only have a very small blinking red tracer wich is mostly obstructed by the reticle in SAM's(ADATS) and is barely visible when launched from a plane.
Also when you are trying to actively aim a missle, it doesn't really help that you only see the missle when the flare is lit and when it isn't you can only guess the missle's location.

(I used the agm12b bullpup, the roland 3 and the MIM146 missle)

Also, the MIM146 doesn't show on the thermals after the booster depletes.

ironsightwarrior
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Ship horns would be a lovely addition. A cool down can be implemented to combat spamming.

musketeersmadhouse
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Well I would love to see a working HOTAS system for SIM flying developed for the later aircrafts so that you don't need to go into a different camera mode.
Also keep to your roadmap. Genuinely that is the most important thing, please keep to it.

thefox
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Q :
Will there ever be a mechanic, where damage to gunners optics decrease the guns accuracy slightly?
Similar to how a stock tank (before getting targeting modification) works?

guppiapfeljustleopardthing