Transform Your BOX Factories with These Satisfactory Decorating Tips

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Transform Your BOX Factories with These Satisfactory Decorating Tips
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Today we're looking at a general tips and tricks video for decorating box factories and giving them a given theme in Satisfactory.

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About: Satisfactory

Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Pioneering for FICSIT Incorporated means charting and exploiting an alien planet, battling alien lifeforms, creating multi-story factories, entering conveyor belt heaven, automating vehicles, and researching new technologies.
This Factorio like game has heavy automation, with automated mining, crafting, and you can even automate movement!

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I hope you find this decorating guide useful! If you're interested in getting Satisfactory Merch whilst the sale is on, checkout the site here:

You can also find the Kickstarter campaign here:

TotalXclipse
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Currently about 130 hours into my first playthrough, I've gone through the phases of "open outdoor floorplan" and "FISCIT Orange giant cube", and I'm currently in "Eastern Bloc brutalism blueprint towers" combined with "open air mega oil-rig". The cleanroom factory layout was a really neat idea, I might have to go for that one in my next build...

WackoMcGoose
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i'm totally planing to decorate my factory when i unlock what i need... it wont remain a windowless grey concrete box forever... promise!

theldraspneumonoultramicro
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I definitely prefer the industrial look. I’m not nearly patient enough to spend hours upon hours just making things look pretty so I really appreciated you telling us to just play the way you want to play. That being said your builds look fantastic and I’m really looking forward to using some of the tips and tricks you just taught me!

mrbfros
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I just finished a 20 motors/m factory and I thought it looked good. Then I saw your "early factory" and just cried

kryzux
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I have the architectural creativity of a concrete box so i found this video really helpful as it contained simple ideas that look great and that i'm capable of doing. Thanks! :)

PerthSurfer
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I really truly need to start doing better with the interiors of my factories.

KarelPKerezman
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Have you ever thought of hopping into viewers saves and helping with build design? I think that would make for some good videos/streams!

CountCheq
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Hoping against hope that the "1.0" game version will apply some entity-priority list or another deterministic algorithm to eliminate z-fighting of foundations & other entities with overlapping faces. It's the only thing that bugs me about some of these design tricks, which otherwise look quite nice!

dgwdgw
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This was ultra useful to see. Just starting my first playthrough in which I want to build up (in proper factory buildings), instead of laying everything down on 1 floor height. I got the box problem right now, so this does help a lot in terms of ideas to break it up.

Elucidator-
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Total. Dude. My guy. You obviously can't know this, but I think it's worth mentioning that I've started a One Note page for myself that I've stuffed with various factory screenshots to help provide inspiration, kinda like my own personal Pinterest; oh, and you're basically the primary contributor to that lol.

I've already seen a few examples from you in other videos, but I would love to see more of what you'd do when faced with something akin to a "big blank concrete wall". I have a propensity for planning my factory buildings for excessive throughput, which results in me having to deal with many such things, in addition to often manifold lines. I've been experimenting with various techniques to design various manifolds in conjunction with blueprints and have been having *some* success in that regard, but I must say I am ravenous for manifold blueprint diversity.

UltraXan
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Watched your video for 5 minutes, built a factory for four hours and it went as well as i could have wanted

treenoss
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3:52 "It's all in one depth of field" when you need a few extra words for the essay

athormaximoff
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I am finally at a point in my current playthrough where I can start making things look good. To give you an idea where I am I recently built a rubber and plastic setup. I will start building a Heavey frame factory after I finish sorting out my CP problem. Don't want to hear everyone's favorite sound! 😁

vincewilson
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Just got the game after the 1.0 release, and I'm starting to experiment with factory layout (currently firmly in "Box Factory" territory) so this is very helpful

giovani
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Thank you been waiting for a video like this from ya

greenstone_
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For my factories, i like to put a storage unit near the front of the building so that i can quickly grab an item. I'll put a tiny belt in front of the storage unit so i can quickly see what is inside. I try to have a sink connected to all of these for those spare parts.

MrDarkSilver
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tip: ALWAYS try to use the straight setting on conveyors, and make sure you have room to walk

jaydenhite
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Could you do a demo on various ways to go from node to train? I'm trying to build a mega base and don't like the spaghetti of node to train, but I can't imagine, for instance in the desert, creating an entire ecosystem of trucks just to avoid the speghet.

sendmedoge
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Just wanted to say, 5:40 reminds me of a British newbuild house

ieldore