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Advanced Unity 3D - Syncing Multiplayer Movement in UNET (An Alternative to Network Transform)
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Here is a more advanced tutorial, based on UNET. I avoid the network transform and manually send movement messages at a desired speed. I've always found the network transform problematic, so here is how I get around it. For this tutorial, I decided to make a basic project for you to follow along with so I can concentrate on the movement itself. Here are some links for this tutorial:
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#unity
#coding
#programming
#unity3d
Advanced Unity 3D - Syncing Multiplayer Movement in UNET (An Alternative to Network Transform)
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