Realtime FX In Houdini & Unreal Engine | Pro VFX Course Trailer

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Ever imagined mastering the arts of realtime FX ? In this massive realtime fx course you'll be learning the secrets of professional VFX artists and how they approach gaming FX using Houdini and Unreal Engine. From mastering the fundamentals with to unraveling advanced VATs workflows in Houdini 20 and the latest Lab tools, Guido & Urban covers it all.
This is an existing course that's getting a massive update by Guido Ponzini.

Here is a detailed list of all the new topics to be covered:
Detailed List of all topics covered.
Game Mode and Levels
Niagara core concepts
Emitter States
Shortcuts and systems preview
Sprites: what they are, facing and alignment
Local vs World, coordinates in Niagara
Packed Textures workflows
Curves and methods to shade your maps
Demystify Bindings in Render process into Niagara
Gameplay based FXs
Muzzleflash workflow with custom orientations
Modules in Niagara
Smoke workflow, from Houdini to UE
Projectile projection system
New Ribbon generation method
Decal materials and bullet holes in Houdini
Custom Flipbook workflow in COPs
Explosion workflow
Chaos Destructions
Chaos Destructions: tips on usage
Chaos Destruction and Niagara
Fire overview from Houdini to UE
Fire overview from Embergen to UE
SideFX Labs VAT RBD workflow
SideFX Labs VAT Softbody workflow
SideFX Labs Deforming Geometry workflow
SideFX Labs Texture Baker
SideFX Labs Skinning Converter
SideFX Labs DEM Bone ConverterNiagara
Niagara Debugger
Chaos Cloth basics
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Just bought the course and I can't wait to have access to the next weeks X.X Need to wait 2 months to have access to week 2 T.T But the instructor worked at Ubisoft Annecy like me at the same time ! :D The industry is Small !

Mowroze
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Was about to buy the stylized real-time fx course. Should you take that course first before this one?

monkeycap
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its seems like the tutorial covers in both Unreal engine 5 and 4 is it?

havinthiranv
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Do people that own the old version get an update?

talefromabove
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Chaos consumes a lot of performance, and volumes consume a lot of memory. Are there optimization methods that are practical to apply in actual games?

gallerykim
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Some of those shots look like older versions of UE. Has the older course been revised or is it still the same one but with additional content?

thesupercardirectory
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It would be nice if you credited artists who worked on this workshop.

nodles
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Was working with niagara a year ago roughly and it can't hold the candle to houdini, unripe near unusable back then.

yarugatyger