Calling All Devs - #44 - in 0 min 37 Sec - Star Citizen

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Star Citizen aims to span multiple video game types by combining space trading, space combat and shooter elements, in a first person massively multiplayer online game. In October of 2012, Chris Roberts, the creator of the wing commander series, launched a Kickstarter Campaign whose goal was to create the seamless persistent universe and the narrative player experience squadron 42. The project continues to break Guinness Records through incredible community support. Despite the technical hurdles, CIG demonstrates tangible results and continues to prove to its backers that the impossible is becoming possible. The scope and scale of the game increased as more funding was pledged, which became known as feature creep. Most accept that delays, although frustrating, do result in obvious progress. The player backers are given early access to the current live version of the game code, to test and offer feedback. The player experience changes from enjoyable to frustrating and back again, sometimes day by day. Star Citizen can be enjoyed, and take a break when it suits you. Numerous content creators cover the ongoing situation to keep you informed and up to day. As an early backer and tester, you need to be ready for its quirks but you can also witness the game evolve.

I am a FAN of the game and not affiliated with CIG. My opinions are my own. Contact me for business opportunities, corrections or retractions. Operated by Noobifier Media INC. CDN-120508161

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Nice breakdown Noob. Simple and to the point!

Daniel-txwy
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Noob, I don't think anyone has an issue with having to team up to get some rarer ships, or that deliberate effort will have to be made to earn new ships. But I've seen math that puts getting a Prospector with an Aurora at something like 2000 plus hours, or cargo runs, or whatever. Its kind of BS to say "low risk / low rewards" when we only have a "low risk" area. Profits should match the state of the Alpha we are in so that we can test systems and have a good time doing it. When they introduce a medium risk or high risk area, then hell yeah, drop the prices in Stanton and force players out into the wider galaxy.

AttiraKell
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Cant wait to hide stuff around the verse in case i need it for later.

AndrewDavid
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We needed more of an answer. CIG really blew an amazing question. For example, what is an appropriate salvage to new ship exchange rate?

criseichenlaub
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So wait and see again for more info on the economy x)

TheStarfighter
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I actually really liked that CaD. One of the better ones lately I think.

jcadence
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"Prices are balanced for release, income is way below release" *derpface* Here is a thought: either adjust ship prices to make current income viable to afford them between wipes or increase income...

KriLL
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I literally think there is one dude that just waits for your videos to come out to down vote it... Because there is always just 1 down vote in the first 200 likes. LOL

undersmack
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I think I will be finding a rock on a the dark side of a moon to hide my stuff ....

yozzerhughes
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"collective effort to buy a large ship" - Lets say you and your buddy buy a 600i, both put in 50/50 for the cost. Is it possible to make so BOTH players can call on the ship? Like a co-owner sytstem, so if one person is offline, the other can still call it in and fly it (assuming insurance and maintenence is also split 50/50)?

Also... What happened to ur Ship vs Ship series? Those were one of my fave types of videos lol

icore
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I go to you for your content. Thank you! 07

doseanator
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That's a fascinating question! How long should ships take to purchase? Collective effort for a group ship - makes sense. But how long for the group? A week? A month? Guess it depends on the ship.

Will thinks like the Idris-P and Polaris be available all the the time in-game? This begs another question: will backers be upset when people who only payed 35 USD start flying around in said frigates?

LidlRaccoon
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I'm glad they are saying now that they are going to use the crew-size as a factor in time-to-earn calculation. A ship with a crew count of 12 could take 400 hours to earn, or just take 33 hours split between 12 players. about 2-4 weeks. Completely reasonable.

There is a, however, a type of player that is essentially screwed over by this, and that is the lone-wolf player who wants to fly multi-crew ships without needing friends/org mates, and just hire NPCs.

While I could see how that type of player may be common and perhaps may feel un-motivated by such a long grind, I personally have the opinion to have no sympathy for that sort of player in a multi-player driven economy.

Tangentially, we are going to see headlines like "$700 ship takes 400 hours game time to earn! Pay2Win worse than EA?!" which will fail to consider the multi-player aspect.

SharpEdgeSoda
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Not a fan of the fact that they didn't cover how the physicalized storage will be handled practically, it seems most ships currently have 0 storage. Does that mean you can carry 0 things?

KriLL
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Persistence? We haven't seen bed logout/login persistence yet (consistently). A small object??? Well, I'm sure CIG will prove me wrong in

chrictonj
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Offtopic: do you know if star citizen is going to do anything with rtx?

gamingwithegoon
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CIG just restated the same bullshit we’ve heard for years. I want to know what is being done right now to make sure people who only have auroras can buy a ship to enjoy for the 3 months we have a patch. (Only one month now for 3.3.5-3.4)

There’s also very little incentive to team up with people because you can’t share rewards but even if you could splitting a 460 UEC mission makes you even broker.

patrickcollier
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..." collective effort of several people to afford" I guess that implies that as well as Citizens being able to share UEC across accounts, some ships will be er 'jointly owned'? How would that work? Or is the implication that eg an org would trust a single owner to register an expensive craft they all contributed to paying for? good luck on that one :)

nickjackson
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I feel like these people have never developed for a mmo before. Persistence like that would cause havoc on the server. Everyone leaves shit places especially well travelled places would clog up shit overtime if not cleaned up.

These are the same devs who didnt realize if you blew up a hull full of cargo and all the cargo spilled out would fuck the server....even a layman could see that coming....

They would need to program maintance to clean up at least well travelled hubs like lorville and levski don't get fucked.

MagiofAsura
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Ayyyy 420th like !!!? Lmfao im the luckiest stoner ever!

pandahsykes
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