The D&D 2024 Paladin Is Confusing…

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#dnd #dungeonsanddragons #onednd

0:00 Intro
0:54 Paladin
8:21 Oath of Devotion
10:28 Oath of Glory
11:25 Oath of the Ancients
13:33 Oath of Vengeance
15:49 Bonus Actions

The 2024 Paladin has been revealed and has some both good and bad elements to it. We discuss all the revealed changes and what they mean for the class.
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One quick note, you can also forego having a fighting style in exchange for grabbing a few cleric cantrips!

SamanthaVimes
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Regarding the Aura of Warding feature for Ancients Paladin: One thing I found while doing some digging is that when fighting against Vecna from the most recently published adventure, the current Aura of Warding only grants resistance to the damage from when Vecna casts Lightning Bolt, while with the new Aura of Warding you get resistance to the damage of every ability Vecna has *except* Lightning Bolt.

Something like that's not going to be true for every situation, but it's an interesting thing to think about. Personally, I would have liked it if Aura of Warding allowed the Paladin to swap between different resistances after a Long Rest, so they could tailor it to fit whatever they expected to face during the day. The new Aura of Warding is great when fighting Vecna, but it does nothing if fighting, say, a Balor or a Dragon.

CivilWarMan
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I feel like they should’ve just treated Divine Smite like sneak attack. You can do it once a round and once on a reaction. That way it can’t be counterspelled or blocked by silence or something like that. Plus it frees up your bonus action to actually cast spells.

dominiricanish
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The problem to me is that paladins were largely fine and well designed and other classes mostly needed to be brought up to its standard. Instead paladin got better as a spellcaster and support, but that’s already where cleric beat them soundly. Meanwhile what made them a potent and mechanically unique martial was gutted and now casters do their martial function about as well if not better. Leaving the once shining example of design that could keep pace with the power and versatility of casters hobbled as a half of a proper caster held up mostly by aura. It’s a tragic state where they almost entirely lost their unique combat style to give way to being just another class’s huge subclass.

TheEmperorGulcasa
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I was fine with smite being limited to once per round. The part I don't like is that if I cast a bonus action spell, like misty step, to close into range with the enemy, I can't smite even once any more. Also, can't smite if slowed any more which doesn't happen often but smite shouldn't need a bonus action.

thomaschapman
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you can take my opportunity attack smite from my cold dead hands

tommihommi
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Once more for the designers in the back: Stop turning class features into spells.

Lasergunjesus
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The Counterspell thing I don't care about, if an enemy wants to burn their counterspell on my smite instead of on the sorcerer's Twinned hold person I'm okay with that.

With that said, I do wish we could reaction smite. Maybe they'll update War Caster to allow for that in some way?

PsyrenXY
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Smite may have been nerfed, but the class as a whole was net buffed. I’m gonna be running 2024 smite RAW

thegloatingstorm
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Honestly as someone playing a paladin now and loves dumping 3 smites while hasted on a boss…..I’m ok with this…I always loved the concept of paladins but I’ve always kinda felt like a 1 trick pony

Spartan-qwtr
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they ol yellered Divine Smite
-verbal component means it cannot be used in silence bubble
-being a spell means it can be counterspelled
-being a BA makes it suffer the same thing current ranger does

Paladins are going to be the new rangers, best case scenario
when other classes can use YOUR CLASS FEATURE better than you can, something got fucked up

dragonriderabens
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I hate smite as a bonus action. It should just be once per round, not bonus action, bonus action limits too much, no channel diovinity, no bonus action spells.

Leonardo-fvvu
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I do like the changes to divine smite. Removes the insane NOVA that can allow fights to end too quickly. In addition, it decreases the power of multiclassing paladin without making it obsolete, and, with the improved later level features, encourages keeping with the paladin class throughout the character's career, which I view as a positive.

fishzapper
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a strange thing about smite being a spell now, and also not having a level cap on the scaling, means that bards can just start smiting and dropping 9th level smites dealing 10d8 radiant on their melee attacks, which is kinda awesome.

AndroidMaxine
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Worse but better is exactly how I would describe it, that’s perfect

EpicRandomness
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I adore all that Insight Check does throughout his videos; being straight up with you guys. What i see in the comments has made a civil war regarding Paladin. Regardless of what all say, opinions expressed to others, etc., Paladins "core feature" has been stripped into something that can get counterspelled, people. Stripping Divine Smite off of Paladin was like how people got angry when they grouped Wizards' spell into Arcane Spell List or stripping away Rage from Barbs or Wild Shape off Druids as examples here. This so called "nerf" didnt need to go this route. It could've went like Rogue's Sneak Attack and all would be ok. OR boost everyone else to feel how powerful Paladins truly are. I accept people having their own opinion, and thats acceptable. Just, dont go hating people who like 2014 Divine Smite and will homebrew restrictions that could've been the GOAT definitively. Be respectful of your surroundings, and remember homebrew exists for a reason. Good day Jeremy and ALL of the I.C. community

mkdynasty
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I don't think Divine Smite being too powerful _for a Paladin_ was the problem, and their "solution" doesn't even address it. The problem is that just a 2-level dip (now a 1-level dip) and combining it with a full-caster will be a better smiter than a straight-classed Paladin (it's a little nuanced; a Paladin will have better Smite spells but worse Smite slots and frequency). We'll also have to see how Magic Initiate ended up, as you may be able to just get it that way.

NotYourAverageNothing
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2:20 Really, so a bard will become a better paladin by default? Just take college of lore to gain access to paladin "spells" and now you can smite far better than any paladin since you gain spell slots alot faster. Who thought this up?

fistan
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Tbh I 100% love the balance patches in all 3 classes I've seen so far.

CooperAATE
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A lot of people seem to be so indifferent/underwhelmed to the find steed feature, but I think it feels good to have it. Having a special steed as well as lay on hands are the two most iconic paladin abilities, so I am delighted that they both have been improved.

Narokh