Which Healers Won The Hero Talent Lottery In War Within?

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Hero talents are the major system being introduced in the new WoW expansion: the war within. In this video I go over my thoughts on the design, power, and fun of each healer hero talent tree. Don't forget to like and subscribe so that you're notified of my new videos! Read more below:

I aim to create high level, yet easy to understand content for healers in M+ keystones for current World of Warcraft and into the new War Within expansion. If you have any feedback, questions, or ideas for new videos - I'd love to hear it in the comments.

0:00 - Intro
0:58 - Resto Druid
3:21 - Holy Paladin
5:11 - MW Monk
6:57 - Pres Evoker
8:49 - Resto Shaman
10:52 - Holy/Disc Priest
13:54 - Outro
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I would love to see some delves content from you. Just you. Praise the mole people.

cellsinterlinked
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Can't wait for the Delves class tier list

Ermji
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I'm glad that Shamans get more use out of Totems even if just visually. It really brings back their heritage as a class

landsraad
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I cant wait for my favorite subterranean cat to talk about his favorite delves.

naxxaura
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Priest main here, enjoyed the vid. Void weaver has gotten a lot of love and early oracle needed a ton of buffs but I’m looking forward to trying it now that it has some decent numbers. Especially as disc, penance spam and an extra 3 seconds on all atonements and a number of instant cast radiances - and constant 40% dmg on smite, holy nova and penance- that’s a lot of useful stuff. I could actually see it getting nerfed.

mellowsunset
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Delve main here. Delve spec tier list when?

moldgrim
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Which healer has the best talents for delves?

philipvinterberg
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I love Master of Harmony. The passive healing is so strong if you're using it on CD, if you hold TFT and store vitality up to a bigger amount and press it when big dmg is coming in, it empowers your heals so much, makes using TFT feel like a big healing CD. Aside from that, the visuals of Master of Harmony are visually stunning, themed and just cool. Your basically radiate with mystical mists from your body! <3

StoniiiLois
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Pumping out content hard, a man on a mission! Looking forward to your next delve guide, with kind regards ~ The MolePeople Community

Avalena
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Really like the in-depth overview of the healers, makes me really happy to see shaman have some great versatility in how they can play. Cant wait to catch some streams of you showing off what shamans can do

psychorabbitman
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I'm most excited for Chronowarden!

andromega
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Great video, thanks!

With Lightsmith, I’m not sure why they didn’t design the core ability to swap your action bar for a moment and let you pick which weapon you want to use. That wouldn’t add any additional button bloat but would make it feel less rotational.

They could also have done so much more with the concept of forging our own weapons, both visually and gameplay-wise. Let us forge a big greatsword to swing and deal damage / heal in an arc in front of us. Let us forge a mace that allows us to jump to a target location and shield people when we land.

It doesn’t really matter what the abilities are so long as they’re balanced - just design something that’s more than a buff that appears in the corner of the screen and gets applied on cooldown.

eikonic
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This was such a nice little bite-sized video! Highlighted the different *heal-or* talents, but didn't become overly heavy or a downright tutorial. 10/10

astdyb
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Hi Growl, love the content. I'm a father of 12 and I work 3 jobs. Can't wait for delves!!

TheSpaZtik
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Always loved holy priest, first expansion I’m not playing it in a few years. I don’t want to choose between “take halo” or “have another button to track in a bloated spec” waiting for oracle to be busted.

nofoxgiven
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I was stuck between priest/shaman but this confirmed priest. Thanks growl

CosmicCataclysm
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It’s really crazy how with light smith how almost every content creator leaves out the Shaman style weapon buff you can get. Massive Buff

amurjoeray
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i also tested all of the healers in low (m+3-7) dungeons and heres my experience summarized in order of least to most fun / quality of gameplay:
(rating in the end is NOT about how good they are, but only about how they feel to play in the situations you have to face in M+ in my opinion)


- evoker:
evoker is undeniably strong and the hero talents are alright, they dont change much in your playstyle but you feel their impact. however, with the dominance of augmentation, i think you will run into issues when looking for groups, as no one wants to play double evoker in high keys. i personally HATE the playstyle of heal evoker, but they are very strong so far and have an abundance of heavy group heals, can clense bleeds and deal heavy damage. that said, they lack (instant) single-target spells, which will probably play a huge role in TWW dungeons, as the frequency of hard tank-busters has been increased and in my playtime it felt like other teammates also got a lot of heavy hits very often, which i found to be problematic and tbh also a bit annoying to deal with as evoker. (4/10, heavily biased opinion though as i cant stand the way evokers play in general)

- druid:
druid has increasingly become more stressful to play over the years in my opinion and the new hero talents dont change that. you still have like 5 mandatory HoTs to track, insane button bloat and have to go into melee range into a different shapeshift form to deal any amount of significant damage while also keeping your efflorescence under your group at all times. while the class for sure is strong and will be good for M+ due to the utility and vers buff it brings, i feel like it lacks "oh shit"-buttons. you essentially only have tree form and swiftmend to top your mates up. if your hots run out during a stressful time, your group will wipe - you ALWAYS have to anticipate incoming damage and plan accordingly. for the hero talents, they dont really solve the issues the spec has, they just amplify its strengths. the feral+resto tree will probably be very good, however it just adds literally nothing other than a new passive HoT to the class. the treant spec is alright and makes the force of nature button a bit better to press and more impactful. however, i think the wildstalker spec will sadly be the go-to for M+, since it felt like it added more damage to your already pretty high cat-weaving dps and the additional HoT is just increasing your healing without having to worry about anything new. if you can play resto druid, it will be one of the strongest healers, as it always has been. If you have enjoyed it so far, you will also enjoy it in TWW, as basically nothing has changed. (6/10)


- priest:
cant really comment on disc priest, since i despise how it plays and thus i didnt really test it out a lot. the black hole hero talents do seem pretty fun though.
for holy, i think the archon spec is fine and will be pretty good and i essentially agree with yumys take 100%. the oscillating halos look pretty damn cool and add a bit of HPS, thats about it though.
where i heavily disagree though, is his opinion on the oracle spec. in my opinion, i found it tiresome to play and annoying to keep track of the buff to time it correctly when you need that specific buff that is active in the rotation at that specific time. while it might be strong, i dont think many people will enjoy the playstyle that comes with it, it just feels like more maintenance stuff on top of the already pretty loaded kit and amount of buttons holy has to press and keep track of. that is just my opinion though, so please take it with a grain of salt. all in all, again, if you enjoyed holy priest so far, you will probably enjoy it in TWW, as not much has changed, really. damage seemed alright, though as far as i noticed, might be on the lower end of healer-dps (might also just be a skill issue on my part though). even though their healing is very good and rather easy to pull off in general, im not really impressed with holy priests, tbh. just feels meh to play in my opinion. all that in combination with holy priest being notoriously terrible in M+ (other than that one shadowlands season), i dont have much hopes for holy and think disc will just straight up be better. also you have the least amount of mobility and dont bring brez or BL, which makes finding pugs a bit harder (6/10 for holy, no ranking for disc)


- shaman:
the crazy button bloat for resto shamans has been reduced a lot, however you still have so many buttons to keep track of, it gets a bit annoying at times (relocate totems, reduce the CD of the last totem used, tremor totem, poison cleanse totem, etc) the hero talents are very good and practically make you choose between 2 playstyles, as yumy also said in his video. the farseer talents put the focus on instant cast single target heals, whereas totemic puts more emphasis on healing rain and chain heal. for coordinated groups i can easily see totemic become the go-to spec, whereas for pugs, i dont think totemic will see much success, since much of your healing comes from healing rain and with these hero talents, it has a 30s cooldown, meaning you cant really relocate it that often. also, chain heal EATS up your mana, its insane. i think resto shaman seems easy on the surface, but is pretty difficult to pull off successfully in higher keys, since you dont have many mana-efficient spells (other than riptide and healing rain). especially in high tyrannical keys, where boss fights take a long time and are healing intensive, you may run into problems if you cant play resto shaman very well. the farseer hero talents kinda negate a bit of the negative aspects i mentioned, but its still essentially only a 30s CD instant healing wave you are getting, other than the passive ghosts that spawn. This makes triage healing a bit more accessible, but still makes group-wide healing insanely mana draining and difficult to pull off over a long fight. that said, you still have a lot of group-wide oh shit buttons, like healing stream totem, spirit link totem and ascendance. also, the damage you can deal if you can free-cast is pretty nuts, although it requires a ton of globals to pull off. (7/10)

- paladin:
i think holy paladin will be very good in TWW, the amount of holy shocks you can spam in a fight is insane and they essentially heal 50% of ones health every time. the hero talents are actually both pretty cool in my opinion, whereas the herald of light looks cooler and you can definitely feel the impact and the damage it adds when you press wings, i think lightsmith will be the stronger option in M+. i think its kind of like adding a bit of augevoker utility to holy paladins, the shield absorbs a large amount of damage and the sword adds a crapton of damage to your group. the uptime is also pretty good and you can for sure notice the difference the hero talents make in your output. holy paladin feels fun to play and have a lot of utility which makes them desirable for pug groups. i didnt notice any mana issues and never really felt unprepared for any situation, you have crapload of heavy healing instant spells, good cooldowns and essentially permanent group healing with double beacon as well as solid "passive" dps in the form of judgement, consceration, crusader strike and the lightsmith talents. (8/10)

- monk:
MW monks are hella fun to play (as always) and i think theyre pretty easy to play as well, contrary to popular belief. as soon as you get your head around using your attacks to heal, you mostly dont have to even watch the health of your group mates, since theyre constantly topped up if you have uptime on the boss. sheiluns gift, revival and cocoon are huge oh shit buttons and the new conduit of celestial hero talents add another one, the channeled spell is ultra fun to press, heals a shitload and does good damage. that said, the other hero talents are so boring and add nothing new to the playstyle, that i didnt put much time into testing them. however, it doesnt really matter since the celestial hero talents are just so good on top of the base specc just being insanely fun to play. also, button bloat has been reduced a ton. all in all, mana was never an issue, the dps is solid and practically entirely passive (since you HAVE to use your attacks to heal). It always feels like you have the "perfect" button to press in any situation with cocoon, sheiluns gift, revival, your celestial, the new channeled ability and instant the vivify in combination with zen pulse, you never feel like youre out of options to top up your group. i have to subtract one point though, because youre forced into melee range, which can sometimes cause problems and often its also difficult to keep track of all the swirlies and AoEs happening all the time, also you dont bring BL or a brez, meaning finding pugs can be "harder". (9/10)

XazeSmizZ
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Interesting. The non-healer main tierlist people mostly put priest really low, they didn't like premonition

erikbamboo
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awesome video with some really good editing.

thedagda
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