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How to use a singleton pattern in Unity3d and implement game managers - Part 2

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Continuing my discussion about the singleton pattern in Unity3d and in this video I walk you through making few modifications to our singleton implementation created in Part 1. The new changes adhere to Unity3d standards and it is what I recommend you do when creating a singleton for your own indie games.
If you missed Part 1 here is a link to it:
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If you missed Part 1 here is a link to it:
Also please don't forget to SUBSCRIBE as it helps me in creating more videos like this or better!
Get realtime tips from me in Twitter
Subscribe to my videos & game releases newsletter
Blog
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