How to use a singleton pattern in Unity3d and implement game managers - Part 2

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Continuing my discussion about the singleton pattern in Unity3d and in this video I walk you through making few modifications to our singleton implementation created in Part 1. The new changes adhere to Unity3d standards and it is what I recommend you do when creating a singleton for your own indie games.

If you missed Part 1 here is a link to it:

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Easy to understand for a beginner like me. Thanks for sharing.

mygreymatter
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Thanks for correcting part one with this. Good points there!

sakari.niittymaa
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Oh, I'm the first viewer. Thank you for these videos, very useful.

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