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Botania | Automatic Tree Farm | Tutorial
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This design is ideal for a beginner to Botania or just a passive early game tree farm. I did come up with this design myself for the intentions of a cheap and simple tree farm, bearing in mind to keep it relatively cheap, and simpler, while not having a messy build. This completes the tree farm challenge but not the advance version, that one is yet to come.
If you enjoyed this video please do leave a like. It is highly appreciated. Also content is improving each video so leave some feed back and be sure to subscribe to join us on this YouTube journey!
Explanation of function:
The Idea is that the mana powering this farm is produced by the munchdew's, that uses a path with the force relays and lenses to break the logs of the new trees. The height of the munchdew is intentional, to keep some leaves to de-spawn for saplings. The design avoids large trees growing and will function continuously. The hopperhock collects all the dropped items and, in particular, the open crate is there to keep the saplings always available for the rannuncarpus to plant. The issue without redstone timing the hopperhock, is that the hopperhock and rannuncarpus will compete for the saplings, and drop the efficiency of the farm.
If you have any requests don't be shy, drop them in the comment section.
More Botania tutorials are on their way!
More tips and tricks:
Let's play Agrarian Skies 2:
Follow on twitter:
Enjoy!
This video was shot on the Agrarian Skies 2 Modpack.
Agrarian Skies 2 is a modded sky block, played on the Curse launcher.
Curse launcher download:
Curse voice download:
If you enjoyed this video please do leave a like. It is highly appreciated. Also content is improving each video so leave some feed back and be sure to subscribe to join us on this YouTube journey!
Explanation of function:
The Idea is that the mana powering this farm is produced by the munchdew's, that uses a path with the force relays and lenses to break the logs of the new trees. The height of the munchdew is intentional, to keep some leaves to de-spawn for saplings. The design avoids large trees growing and will function continuously. The hopperhock collects all the dropped items and, in particular, the open crate is there to keep the saplings always available for the rannuncarpus to plant. The issue without redstone timing the hopperhock, is that the hopperhock and rannuncarpus will compete for the saplings, and drop the efficiency of the farm.
If you have any requests don't be shy, drop them in the comment section.
More Botania tutorials are on their way!
More tips and tricks:
Let's play Agrarian Skies 2:
Follow on twitter:
Enjoy!
This video was shot on the Agrarian Skies 2 Modpack.
Agrarian Skies 2 is a modded sky block, played on the Curse launcher.
Curse launcher download:
Curse voice download:
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