xpReel Tutorials, Water Helix -X-Particles - Part 1

preview_player
Показать описание
In this tutorial, we'll recreate the Water Helix from the water and fire scene in the X-Particles reel.

Techniques we'll work through include:
* Setting up an xpExplosiaFX simulation using an animated emission source.
* Manipulating the simulation along the path of a helix spline using an xpFlowfield object.
* Using the xpExplosiaFX simulation to Advect Particles.
* Exploring the openVDB Mesher settings to create a realistic water mesh from our particle animation.

This video was recorded on a computer with the following specs: Processor: i7-7820X CPU @ 3.60GHz, 8 Core Graphics Card: 2 x Nvidia Geforce GTX 1080Ti RAM: 64.0 GB

What is X-Particles?

What is Cycles 4D?

Download the FREE Trial!

Have you checked out our Content Repository? FREE scenes to download & learn with!

We’re active on Social Media too! So, if you haven’t already; give us a follow!
Рекомендации по теме
Комментарии
Автор

Bob, you're a goddam diamond you are! Takes me forever to learn this stuff and you've helped me more than you'll ever know. When are you coming to NYC?? I'm taking you out, you absolute legend! xx

kellyburnsnewyork
Автор

THANK YOU. So good! Just the right speed to follow up. Can´t wait to see more!

TB-bzsh
Автор

It would be really nice to actually do more and maybe sell them.
I would pay like 50$ or even a subscription for 2-3h tutorial from mario, you or other x particles/c4d masters
It would highly attract people to have more tutorials.

Anyway this is actually already really good. Thanks for the work

telkmx
Автор

Great tutorial Bob. Very clear and detailed explanations. Thanks!

richmjb
Автор

one of my favorite new tutorial givers! Loving these, please keep it up!

BradNesseth
Автор

Awesome! Another very useful tuts for my upcoming project! Keep it coming!

BorgxMeister
Автор

Fantastic that you guys do interesting and cool tutorials that really go under the hood and show the possibilities. Especially that you dissect the actual reel, you should do the entire reel with all bells and whistles. It makes me better and everyone else. Better designers better customers.

brandingforces
Автор

Good stuff. I appreciate you all taking the time to explain this process. Making something this complex easy to follow is not a simple task, but you nailed it! Thanks!

bcraftmath
Автор

Great stuff, I haven´t had time to play with XP4 but this is a great incentive :) Thanks

rafajmesa
Автор

Love this! Thank you so much for the awesome tut!

mrheydumusic
Автор

excellent tutorials, let's have more!!!!

МаксимСоловьев-ьэ
Автор

Great tutorial. Very clear and detailed. Could the helix be child of the torus and give the smoke more movement, without losing the center of emission.

hugomatteri
Автор

Amazing as always Bob ..! What about the Helix on fire ?

Perry-wyfc
Автор

Hey! Love the tutorial, is it possible to export the mesh once done? Like as a 3d model. Thank you!

guille
Автор

If you're having trouble with particles slowing to a halt / general misbehavior, add an xpSpeed Modifier. Clamp the minimum speed, and include it in the ExplosiaFX sim.

lukehallmedia
Автор

why im always crasih after i put emmiter on vdb mesh, but the setting i manage is totally very very small..., please answer this question, thank u very much :)

bentangtang
Автор

You may want to update this tutorial.. it doesn't match with the latest version. Granted it isn't hard to figure out the difference in the UI, but there is still a difference that might be confusing to some.

planetrift
Автор

Not being able to select the cache type it's because of demo version? Thanks! awesome tut :)

ignaciosagrario
Автор

Why use ExplosiaFX and advection and not just FluidFX? Just curious.

SOUTHNEK
Автор

Its awesome. But plz share the link of part 2

artistpruthvi
welcome to shbcf.ru