Montelimar (CSS) Review

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Ken and I share our review of Montelimar, a Company Scale System (CSS) game designed by Adam Starkweather and published by Compass Games. We discuss the rules, movement, combat, the chit-pull system, and much more.

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You don’t often have a good review like this after someone’s pl;aged a few games. Nice work.

WARdROBEPlaysWWII
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You guys are great - I came here looking for exactly what I got, thanks fellas.

CounterTerrorist
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I’ve also heard about this barrage thing from GTS as well.

WARdROBEPlaysWWII
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I’ve played Guam and Saipan the assault rules are painful pretty much fishing for 0 or 1. An exercise in frustration.
In either game the US was unable to keep up with the historical time table
It wasn’t even close.

samhudson
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My concern is that he’s working on ACSS Advanced CSS for MARKET GARDEN. ACSS? I’m not sure CSS is figured out. So, I’m concerned the first couple of games of ACSS will need to go through this same process of not getting it worked out before moving onto another system.

WARdROBEPlaysWWII
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Yep. Great video. Exactly why I do NOT own/play this series of games. Way, way too much rules-work for the pay-off (either in fun or "realism")... imho of course. :) ...grumble...grumble..!!

GrumblingGrognard